forked from samuel-p/sp-codes.de
295 lines
6.9 KiB
JavaScript
295 lines
6.9 KiB
JavaScript
window.whatInput = (function() {
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'use strict';
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/*
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---------------
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variables
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---------------
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*/
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// array of actively pressed keys
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var activeKeys = [];
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// cache document.body
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var body;
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// boolean: true if touch buffer timer is running
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var buffer = false;
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// the last used input type
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var currentInput = null;
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// `input` types that don't accept text
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var nonTypingInputs = [
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'button',
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'checkbox',
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'file',
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'image',
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'radio',
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'reset',
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'submit'
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];
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// detect version of mouse wheel event to use
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// via https://developer.mozilla.org/en-US/docs/Web/Events/wheel
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var mouseWheel = detectWheel();
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// list of modifier keys commonly used with the mouse and
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// can be safely ignored to prevent false keyboard detection
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var ignoreMap = [
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16, // shift
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17, // control
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18, // alt
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91, // Windows key / left Apple cmd
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93 // Windows menu / right Apple cmd
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];
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// mapping of events to input types
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var inputMap = {
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'keydown': 'keyboard',
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'keyup': 'keyboard',
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'mousedown': 'mouse',
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'mousemove': 'mouse',
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'MSPointerDown': 'pointer',
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'MSPointerMove': 'pointer',
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'pointerdown': 'pointer',
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'pointermove': 'pointer',
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'touchstart': 'touch'
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};
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// add correct mouse wheel event mapping to `inputMap`
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inputMap[detectWheel()] = 'mouse';
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// array of all used input types
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var inputTypes = [];
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// mapping of key codes to a common name
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var keyMap = {
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9: 'tab',
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13: 'enter',
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16: 'shift',
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27: 'esc',
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32: 'space',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down'
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};
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// map of IE 10 pointer events
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var pointerMap = {
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2: 'touch',
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3: 'touch', // treat pen like touch
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4: 'mouse'
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};
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// touch buffer timer
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var timer;
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/*
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---------------
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functions
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---------------
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*/
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// allows events that are also triggered to be filtered out for `touchstart`
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function eventBuffer() {
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clearTimer();
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setInput(event);
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buffer = true;
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timer = window.setTimeout(function() {
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buffer = false;
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}, 650);
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}
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function bufferedEvent(event) {
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if (!buffer) setInput(event);
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}
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function unBufferedEvent(event) {
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clearTimer();
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setInput(event);
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}
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function clearTimer() {
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window.clearTimeout(timer);
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}
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function setInput(event) {
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var eventKey = key(event);
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var value = inputMap[event.type];
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if (value === 'pointer') value = pointerType(event);
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// don't do anything if the value matches the input type already set
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if (currentInput !== value) {
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var eventTarget = target(event);
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var eventTargetNode = eventTarget.nodeName.toLowerCase();
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var eventTargetType = (eventTargetNode === 'input') ? eventTarget.getAttribute('type') : null;
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if (
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(// only if the user flag to allow typing in form fields isn't set
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!body.hasAttribute('data-whatinput-formtyping') &&
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// only if currentInput has a value
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currentInput &&
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// only if the input is `keyboard`
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value === 'keyboard' &&
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// not if the key is `TAB`
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keyMap[eventKey] !== 'tab' &&
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// only if the target is a form input that accepts text
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(
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eventTargetNode === 'textarea' ||
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eventTargetNode === 'select' ||
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(eventTargetNode === 'input' && nonTypingInputs.indexOf(eventTargetType) < 0)
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)) || (
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// ignore modifier keys
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ignoreMap.indexOf(eventKey) > -1
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)
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) {
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// ignore keyboard typing
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} else {
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switchInput(value);
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}
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}
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if (value === 'keyboard') logKeys(eventKey);
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}
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function switchInput(string) {
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currentInput = string;
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body.setAttribute('data-whatinput', currentInput);
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if (inputTypes.indexOf(currentInput) === -1) inputTypes.push(currentInput);
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}
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function key(event) {
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return (event.keyCode) ? event.keyCode : event.which;
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}
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function target(event) {
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return event.target || event.srcElement;
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}
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function pointerType(event) {
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if (typeof event.pointerType === 'number') {
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return pointerMap[event.pointerType];
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} else {
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return (event.pointerType === 'pen') ? 'touch' : event.pointerType; // treat pen like touch
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}
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}
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// keyboard logging
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function logKeys(eventKey) {
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if (activeKeys.indexOf(keyMap[eventKey]) === -1 && keyMap[eventKey]) activeKeys.push(keyMap[eventKey]);
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}
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function unLogKeys(event) {
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var eventKey = key(event);
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var arrayPos = activeKeys.indexOf(keyMap[eventKey]);
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if (arrayPos !== -1) activeKeys.splice(arrayPos, 1);
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}
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function bindEvents() {
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body = document.body;
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// pointer events (mouse, pen, touch)
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if (window.PointerEvent) {
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body.addEventListener('pointerdown', bufferedEvent);
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body.addEventListener('pointermove', bufferedEvent);
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} else if (window.MSPointerEvent) {
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body.addEventListener('MSPointerDown', bufferedEvent);
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body.addEventListener('MSPointerMove', bufferedEvent);
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} else {
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// mouse events
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body.addEventListener('mousedown', bufferedEvent);
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body.addEventListener('mousemove', bufferedEvent);
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// touch events
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if ('ontouchstart' in window) {
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body.addEventListener('touchstart', eventBuffer);
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}
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}
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// mouse wheel
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body.addEventListener(mouseWheel, bufferedEvent);
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// keyboard events
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body.addEventListener('keydown', unBufferedEvent);
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body.addEventListener('keyup', unBufferedEvent);
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document.addEventListener('keyup', unLogKeys);
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}
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/*
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---------------
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utilities
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---------------
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*/
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// detect version of mouse wheel event to use
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// via https://developer.mozilla.org/en-US/docs/Web/Events/wheel
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function detectWheel() {
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return mouseWheel = 'onwheel' in document.createElement('div') ?
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'wheel' : // Modern browsers support "wheel"
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document.onmousewheel !== undefined ?
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'mousewheel' : // Webkit and IE support at least "mousewheel"
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'DOMMouseScroll'; // let's assume that remaining browsers are older Firefox
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}
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/*
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---------------
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init
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don't start script unless browser cuts the mustard,
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also passes if polyfills are used
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---------------
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*/
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if (
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'addEventListener' in window &&
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Array.prototype.indexOf
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) {
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// if the dom is already ready already (script was placed at bottom of <body>)
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if (document.body) {
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bindEvents();
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// otherwise wait for the dom to load (script was placed in the <head>)
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} else {
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document.addEventListener('DOMContentLoaded', bindEvents);
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}
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}
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/*
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---------------
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api
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---------------
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*/
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return {
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// returns string: the current input type
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ask: function() { return currentInput; },
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// returns array: currently pressed keys
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keys: function() { return activeKeys; },
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// returns array: all the detected input types
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types: function() { return inputTypes; },
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// accepts string: manually set the input type
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set: switchInput
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};
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}());
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