capturetheflag/mods/pvp/dropondie/init.lua

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dropondie = {}
local registered_drop_filters = {}
-- return true to drop, false to destroy
function dropondie.register_drop_filter(func, priority)
table.insert(registered_drop_filters,
priority or (#registered_drop_filters + 1),
func)
end
local blacklist_drop = {}
dropondie.register_drop_filter(function(player, itemname)
return table.indexof(blacklist_drop, itemname) == -1
end)
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local function drop(player, pos, itemstack)
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local it = itemstack:take_item(itemstack:get_count())
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local sname = it:get_name()
for i=1, #registered_drop_filters do
if not registered_drop_filters[i](player, sname) then
return itemstack
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end
end
local obj = minetest.add_item(pos, it)
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if obj then
obj:set_velocity({ x = math.random(-1, 1), y = 5, z = math.random(-1, 1) })
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local remi = minetest.settings:get("remove_items")
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if minetest.is_yes(remi) then
obj:remove()
end
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end
return itemstack
end
local function drop_list(player, pos, inv, list)
for i = 1, inv:get_size(list) do
drop(player, pos, inv:get_stack(list, i))
inv:set_stack(list, i, nil)
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end
end
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local function drop_all(player)
local pos = player:get_pos()
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pos.y = math.floor(pos.y + 0.5)
local inv = player:get_inventory()
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for _, item in pairs(give_initial_stuff.get_stuff(player)) do
inv:remove_item("main", ItemStack(item))
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end
drop_list(player, pos, inv, "main")
drop_list(player, pos, inv, "craft")
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end
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minetest.register_on_dieplayer(drop_all)
minetest.register_on_leaveplayer(drop_all)