capturetheflag/mods/afkkick/init.lua

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--[[
Afk Kick mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
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local MAX_INACTIVE_TIME = 120
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local CHECK_INTERVAL = 1
local WARN_TIME = 20
local players = {}
local checkTimer = 0
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minetest.register_privilege("canafk")
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minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
lastAction = minetest.get_gametime()
}
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_on_chat_message(function(playerName, message)
players[playerName]["lastAction"] = minetest.get_gametime()
end)
minetest.register_globalstep(function(dtime)
local currGameTime = minetest.get_gametime()
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--Check for inactivity once every CHECK_INTERVAL seconds
checkTimer = checkTimer + dtime
local checkNow = checkTimer >= CHECK_INTERVAL
if checkNow then
checkTimer = checkTimer - CHECK_INTERVAL
end
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--Loop through each player in players
for playerName,_ in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player then
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--Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[playerName]["lastAction"] = currGameTime
end
end
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if checkNow and not minetest.check_player_privs(player, { canafk = true }) then
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--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.kick_player(playerName, "Kicked for inactivity")
end
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--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
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minetest.chat_send_player(playerName, minetest.colorize("#FF8C00", "Warning, you have " ..
tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime + 1) ..
" seconds to move or be kicked"))
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end
end
end
end
end)