capturetheflag/mods/ctf/ctf_classes/init.lua

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2019-03-21 01:36:59 +00:00
ctf_classes = {
__classes = {},
__classes_ordered = {},
}
dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
ctf_classes.register("knight", {
description = "Knight",
pros = { "+10 HP", "+10% melee skill" },
cons = { "-10% speed" },
max_hp = 30,
color = "#ccc",
})
ctf_classes.register("shooter", {
description = "Shooter",
pros = { "+10% ranged skill", "Can use sniper rifles", "Can use grapling hooks" },
cons = {},
speed = 1.1,
color = "#c60",
})
ctf_classes.register("medic", {
description = "Medic",
speed = 1.1,
pros = { "x2 regen for nearby friendlies", "Free bandages" },
cons = { "Can't capture the flag"},
color = "#0af",
})
minetest.register_on_joinplayer(ctf_classes.update)
minetest.register_chatcommand("class", {
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "You must be online to do this!"
end
if not ctf_classes.can_change(player) then
return false, "Move closer to the flag to change classes!"
end
local cname = params:trim()
if params == "" then
ctf_classes.show_gui(name)
else
if ctf_classes.__classes[cname] then
ctf_classes.set(player, cname)
return true, "Set class to " .. cname
else
return false, "Class '" .. cname .. "' does not exist"
end
end
end
})
ctf_colors.set_skin = function(player, color)
ctf_classes.set_skin(player, color, ctf_classes.get(player))
end
local flags = {
"ctf_flag:flag",
"ctf_flag:flag_top_red",
"ctf_flag:flag_top_blue",
}
for _, flag in pairs(flags) do
local function show(_, _, player)
ctf_classes.show_gui(player:get_player_name(), player)
end
minetest.override_item(flag, { on_rightclick = show })
end