capturetheflag/mods/pvp/kill_assist/init.lua

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kill_assist = {}
local kill_assists = {}
function kill_assist.clear_assists(player)
if type(player) == "string" then
kill_assists[player] = nil
else
kill_assists = {}
end
end
function kill_assist.add_assist(victim, attacker, damage)
if not kill_assists[victim] then
kill_assists[victim] = {}
end
kill_assists[victim][attacker] = (kill_assists[victim][attacker] or 0) + damage
end
function kill_assist.add_heal_assist(victim, healed_hp)
if not kill_assists[victim] then return end
for name, damage in pairs(kill_assists[victim]) do
kill_assists[victim][name] = math.max(damage - healed_hp, 0)
end
end
function kill_assist.reward_assists(victim, killer, reward)
if not kill_assists[victim] then return end
for name, damage in pairs(kill_assists[victim]) do
if minetest.get_player_by_name(name) and name ~= victim then
local standard = 0
local max_hp = minetest.get_player_by_name(victim):get_properties().max_hp or 20
local help_percent = damage / max_hp
local main, match = ctf_stats.player(name)
local color = "0x00FFFF"
if name ~= killer then
2021-02-09 20:10:35 +00:00
standard = 0.3
help_percent = math.min(help_percent, 0.75)
else
help_percent = math.min(help_percent, 1)
end
if help_percent >= standard then
reward = math.floor((reward * help_percent)*100)/100
end
if reward < 1 then
reward = 1
end
match.score = match.score + reward
main.score = main.score + reward
if name == killer then
color = "0x00FF00"
main.kills = main.kills + 1
match.kills = match.kills + 1
match.kills_since_death = match.kills_since_death + 1
end
hud_score.new(name, {
name = "kill_assist:score",
color = color,
value = reward
})
end
end
ctf_stats.request_save()
kill_assist.clear_assists(victim)
end
ctf.register_on_killedplayer(function(victim, killer, _, toolcaps)
local reward = ctf_stats.calculateKillReward(victim, killer, toolcaps)
reward = math.floor(reward * 100) / 100
kill_assist.reward_assists(victim, killer, reward)
end)
ctf.register_on_punchplayer(function(player, hitter, _, _, _, damage)
kill_assist.add_assist(player:get_player_name(), hitter:get_player_name(), damage)
end)
ctf_match.register_on_new_match(function()
kill_assist.clear_assists()
end)
ctf.register_on_new_game(function()
kill_assist.clear_assists()
end)
minetest.register_on_leaveplayer(function(player)
kill_assist.clear_assists(player)
end)