capturetheflag/mods/ctf/ctf/hud.lua

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ctf.hud = hudkit()
ctf.hud.parts = {}
function ctf.hud.register_part(func)
table.insert(ctf.hud.parts, func)
end
minetest.register_on_leaveplayer(function(player)
ctf.hud.players[player:get_player_name()] = nil
end)
ctf.register_on_join_team(function(name, tname)
if ctf.setting("hud") then
ctf.hud.update(minetest.get_player_by_name(name))
end
end)
function ctf.hud.update(player)
if not player then
return
end
local name = player:get_player_name()
local tplayer = ctf.player(name)
if not tplayer or not tplayer.team or not ctf.team(tplayer.team) then
return
end
-- Team Identifier
for i = 1, #ctf.hud.parts do
ctf.hud.parts[i](player, name, tplayer)
end
end
function ctf.hud.updateAll()
if not ctf.setting("hud") then
return
end
local players = minetest.get_connected_players()
for i = 1, #players do
ctf.hud.update(players[i])
end
end
local function tick()
ctf.hud.updateAll()
minetest.after(10, tick)
end
minetest.after(1, tick)