capturetheflag/mods/ctf_events/init.lua

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local hud = hudkit()
minetest.register_on_leaveplayer(function(player)
hud.players[player:get_player_name()] = nil
end)
local NUM_EVT = 6
ctf_events = {
events = {}
}
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local emoji = {
kill_bullet = ",-",
kill_grenade = "o'",
kill_sword = "+--",
}
local function get_colorcodes(name)
if not name then
return "", ""
end
local color = ctf_colors.get_irc_color(ctf.player(name))
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local clear = "\x0F"
if color then
color = "\x03" .. color
else
color = ""
clear = ""
end
return color, clear
end
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function ctf_events.post(action, one, two)
table.insert(ctf_events.events, 1, {
action = action,
one = one,
two = two
})
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if minetest.global_exists("irc") and emoji[action] then
local color1, clear1 = get_colorcodes(one)
local color2, clear2 = get_colorcodes(two)
local tag1 = one and (color1 .. "_" .. clear1) or ""
local tag2 = two and (color2 .. "_" .. clear2) or ""
local name1 = one and (tag1 .. one .. tag1) or ""
local name2 = two and (tag2 .. two .. tag2) or ""
irc.say((name1 .. " " .. emoji[action] .. " " .. name2):trim())
end
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while #ctf_events.events > NUM_EVT do
table.remove(ctf_events.events, #ctf_events.events)
end
end
function ctf_events.update_row(i, player, name, tplayer, evt)
local idx = "ctf_events:" .. i .. "_one"
local idxa = "ctf_events:" .. i .. "_action"
local idx2 = "ctf_events:" .. i .. "_two"
if not evt then
hud:remove(player, idx)
hud:remove(player, idxa)
hud:remove(player, idx2)
return
end
local y_pos = i * 20
-- One
if evt.one then
local _, tone_hex = ctf_colors.get_color(ctf.player(evt.one))
if hud:exists(player, idx) then
hud:change(player, idx, "text", evt.one)
hud:change(player, idx, "number", tone_hex)
else
local tmp = {
hud_elem_type = "text",
position = {x = 0, y = 0.8},
scale = {x = 200, y = 100},
text = evt.one,
number = tone_hex,
offset = {x = 145, y = -y_pos},
alignment = {x = -1, y = 0}
}
hud:add(player, idx, tmp)
end
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else
hud:remove(player, idx)
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end
-- Two
if evt.two then
local _, ttwo_hex = ctf_colors.get_color(ctf.player(evt.two))
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if hud:exists(player, idx2) then
hud:change(player, idx2, "text", evt.two)
hud:change(player, idx2, "number", ttwo_hex)
else
local tmp = {
hud_elem_type = "text",
position = {x = 0, y = 0.8},
scale = {x = 200, y = 100},
text = evt.two,
number = ttwo_hex,
offset = {x = 175, y = -y_pos},
alignment = {x = 1, y = 0}
}
hud:add(player, idx2, tmp)
end
else
hud:remove(player, idx2)
end
-- Action
if evt.action then
if hud:exists(player, idxa) then
hud:change(player, idxa, "text", "ctf_events_" .. evt.action .. ".png")
else
local tmp = {
hud_elem_type = "image",
position = {x = 0, y = 0.8},
scale = {x = 1, y = 1},
text = "ctf_events_" .. evt.action .. ".png",
offset = {x = 160, y = -y_pos},
alignment = {x = 0, y = 0}
}
hud:add(player, idxa, tmp)
end
else
hud:remove(player, idxa)
end
end
function ctf_events.update(player)
local name = player:get_player_name()
local tplayer = ctf.player_or_nil(name)
if tplayer then
for i=1, NUM_EVT do
local evt = nil
if #ctf_events.events >= i then
evt = ctf_events.events[i]
end
ctf_events.update_row(i, player, name, tplayer, evt)
end
end
end
function ctf_events.update_all()
for _, player in pairs(minetest.get_connected_players()) do
ctf_events.update(player)
end
end
ctf.register_on_killedplayer(function(victim, killer, stack)
local sname = stack:get_name()
local tool_caps = stack:get_tool_capabilities()
local type = "sword"
if sname:sub(1, 8) == "shooter:" then
if sname == "shooter:grenade" then
type = "grenade"
else
type = "bullet"
end
end
if tool_caps.damage_groups.grenade then
type = "grenade"
end
ctf_events.post("kill_" .. type, killer, victim)
ctf_events.update_all()
end)
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minetest.register_on_joinplayer(function(player)
ctf_events.update(player)
end)
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ctf_match.register_on_new_match(function()
ctf_events.events = {}
ctf_events.update_all()
end)