capturetheflag/mods/ctf/ctf_classes/melee.lua

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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if tool_capabilities.damage_groups.nopunch then return end
local class = ctf_classes.get(hitter)
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if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
if time_from_last_punch > 0.75 then
time_from_last_punch = 0.75
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end
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player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
end
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end)