capturetheflag/mods/ctf/ctf_flag/hud.lua

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-- TODO: delete flags if they are removed (ctf.next, or captured)
ctf.hud.register_part(function(player, name, tplayer)
if ctf.setting("flag.waypoints") then
for tname, team in pairs(ctf.teams) do
for _, flag in pairs(team.flags) do
local hud = "ctf:hud_" .. tname
local flag_name = flag.name or tname .. "'s base"
local color = tonumber(ctf.flag_colors[team.data.color])
if not color then
color = 0x000000
end
if ctf.hud:exists(player, hud) then
ctf.hud:change(player, hud, "world_pos", {
x = flag.x,
y = flag.y,
z = flag.z
})
else
ctf.hud:add(player, hud, {
hud_elem_type = "waypoint",
name = flag_name,
number = color,
world_pos = {
x = flag.x,
y = flag.y,
z = flag.z
}
})
end
end
end
end
end)
ctf.hud.register_part(function(player, name, tplayer)
-- Check all flags
local alert = nil
local color = 0xFFFFFF
if ctf.setting("flag.alerts") then
if ctf.setting("flag.alerts.neutral_alert") then
alert = "Punch the enemy flag! Protect your flag!"
end
local claimed = ctf_flag.collect_claimed()
local enemyHolder = nil
local teamHolder = nil
for _, flag in pairs(claimed) do
if flag.team == tplayer.team then
enemyHolder = flag.claimed.player
else
teamHolder = flag.claimed.player
end
end
if teamHolder == name then
if enemyHolder then
alert = "You can't capture the flag until " .. enemyHolder .. " is killed!"
color = 0xFF0000
else
alert = "You've got the flag! Run back and punch your flag!"
color = 0xFF0000
end
elseif teamHolder then
if enemyHolder then
alert = "Kill " .. enemyHolder .. " to allow " .. teamHolder .. " to capture the flag!"
color = 0xFF0000
else
alert = "Protect " .. teamHolder .. ", they've got the enemy flag!"
color = 0xFF0000
end
elseif enemyHolder then
alert = "Kill " .. enemyHolder .. ", they've got your flag!"
color = 0xFF0000
end
end
-- Display alert
if alert then
if ctf.hud:exists(player, "ctf:hud_team_alert") then
ctf.hud:change(player, "ctf:hud_team_alert", "text", alert)
ctf.hud:change(player, "ctf:hud_team_alert", "number", color)
else
local y
if ctf.setting("hud.teamname") then
y = 50
else
y = 20
end
ctf.hud:add(player, "ctf:hud_team_alert", {
hud_elem_type = "text",
position = {x = 1, y = 0},
scale = {x = 100, y = 100},
text = alert,
number = color,
offset = {x = -10, y = y},
alignment = {x = -1, y = 0}
})
end
else
ctf.hud:remove(player, "ctf:hud_team_alert")
end
end)