capturetheflag/mods/ctf/ctf_classes/melee.lua

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minetest.register_on_player_hpchange(function(player, hp_change, reason)
if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then
return hp_change
end
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local class = ctf_classes.get(reason.object)
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if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then
local change = hp_change - class.properties.melee_bonus
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if player:get_hp() + change <= 0 and player:get_hp() + hp_change > 0 then
local wielded_item = reason.object:get_wielded_item()
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for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
player:get_player_name(),
reason.object:get_player_name(),
wielded_item,
wielded_item:get_tool_capabilities()
)
end
end
return change
end
return hp_change
end, true)