capturetheflag/mods/ctf_stats/init.lua

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ctf_stats = {}
function ctf_stats.load()
local file = io.open(minetest.get_worldpath().."/ctf_stats.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
ctf_stats.matches = table.matches
ctf_stats.current = table.current
ctf_stats.players = table.players
return
end
end
ctf_stats.matches = {
blue_wins = 0,
red_wins = 0,
skipped = 0
}
ctf_stats.current = {
red = {},
blue = {}
}
ctf_stats.players = {}
end
ctf.register_on_save(function()
local file = io.open(minetest.get_worldpath().."/ctf_stats.txt", "w")
if file then
file:write(minetest.serialize({
matches = ctf_stats.matches,
current = ctf_stats.current,
players = ctf_stats.players
}))
file:close()
else
ctf.error("io", "CTF file failed to save!")
end
return nil
end)
function ctf_stats.player(name)
local tplayer = ctf.player(name)
local player = ctf_stats.players[name]
if not player then
player = {
red_wins = 0,
blue_wins = 0,
kills = 0,
deaths = 0,
attempts = 0
}
ctf_stats.players[name] = player
end
local mplayer = ctf_stats.current.red[name] or
ctf_stats.current.blue[name]
return player, mplayer
end
ctf.register_on_join_team(function(name, tname)
ctf_stats.current[tname][name] = {
kills = 0,
deaths = 0,
attempts = 0
}
end)
ctf_match.register_on_skip_map(function()
ctf_stats.matches.skipped = ctf_stats.matches.skipped + 1
end)
ctf_match.register_on_winner(function(winner)
ctf_stats.matches[winner .. "_wins"] = ctf_stats.matches[winner .. "_wins"] + 1
end)
ctf_match.register_on_new_match(function()
-- TODO: create and show match report
ctf_stats.current = {
red = {},
blue = {}
}
end)
ctf_flag.register_on_pick_up(function(name, flag)
local main, match = ctf_stats.player(name)
if main and match then
main.attempts = main.attempts + 1
match.attempts = match.attempts + 1
end
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end)
ctf_flag.register_on_precapture(function(name, flag)
local tplayer = ctf.player(name)
local main, match = ctf_stats.player(name)
if main then
main[tplayer.team .. "_wins"] = main[tplayer.team .. "_wins"] + 1
end
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return true
end)
minetest.register_on_dieplayer(function(player)
local main, match = ctf_stats.player(player:get_player_name())
if main and match then
main.deaths = main.deaths + 1
match.deaths = match.deaths + 1
end
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end)
ctf_stats.load()