2015-11-23 22:38:58 +00:00
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minetest.register_node("ctf_barrier:ind_glass", {
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description = "You cheater you!",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = true,
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groups = {immortal = 1},
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sounds = default.node_sound_glass_defaults()
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})
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2015-11-23 22:48:35 +00:00
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local lim = ctf.setting("match.map_reset_limit")
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local c_glass = minetest.get_content_id("ctf_barrier:ind_glass")
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local c_stone = minetest.get_content_id("ctf_flag:ind_base")
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local c_air = minetest.get_content_id("air")
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2015-11-24 16:26:18 +00:00
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local r = tonumber(minetest.setting_get("barrier"))
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2015-11-23 22:38:58 +00:00
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minetest.register_on_generated(function(minp, maxp, seed)
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if not ((minp.x < -r and maxp.x > -r)
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or (minp.x < r and maxp.x > r)
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or (minp.y < -r and maxp.x > -r)
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or (minp.y < r and maxp.x > r)
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or (minp.z < -r and maxp.z > -r)
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or (minp.z < r and maxp.z > r)) then
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return
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end
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-- Set up voxel manip
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local t1 = os.clock()
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local a = VoxelArea:new{
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MinEdge={x=emin.x, y=emin.y, z=emin.z},
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MaxEdge={x=emax.x, y=emax.y, z=emax.z},
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}
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local data = vm:get_data()
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local dist = 3
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-- Left
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if minp.x < -r and maxp.x > -r then
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local x = -r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Right
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if minp.x < r and maxp.x > r then
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local x = r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Front
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if minp.z < -r and maxp.z > -r then
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local z = -r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Back
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if minp.z < r and maxp.z > r then
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local z = r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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end)
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