155 lines
3.6 KiB
Lua
155 lines
3.6 KiB
Lua
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ctf.register_on_init(function()
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ctf._set("match", false)
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ctf._set("match.destroy_team", false)
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ctf._set("match.break_alliances", true)
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ctf._set("match.teams", "")
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ctf._set("match.clear_inv", false)
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ctf._set("match.map_reset_limit", 0)
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end)
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ctf_match = {}
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-- Load next match
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function ctf_match.next()
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local r = ctf.setting("match.map_reset_limit")
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if r > 0 then
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minetest.chat_send_all("Resetting the map, this may take a few moments...")
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minetest.after(0.5, function()
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minetest.delete_area(vector.new(-r, -r, -r), vector.new(r, r, r))
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minetest.after(1, function()
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ctf.reset()
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end)
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end)
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else
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ctf.reset()
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end
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-- Note: ctf.reset calls register_on_new_game, below.
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end
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-- Check for winner
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function ctf_match.check_for_winner()
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local winner
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for name, team in pairs(ctf.teams) do
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if winner then
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return
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end
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winner = name
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end
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-- There is a winner!
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ctf.action("match", winner .. " won!")
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minetest.chat_send_all("Team " .. winner .. " won!")
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if ctf.setting("match") then
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ctf_match.next()
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end
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end
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ctf.register_on_new_game(function()
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local function safe_place(pos, node)
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ctf.log("match", "attempting to place...")
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minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
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minetest.set_node(pos, node)
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if minetest.get_node(pos).name ~= node.name then
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ctf.error("match", "failed to place node, retrying...")
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minetest.after(0.5, function()
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safe_place(pos, node)
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end)
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end
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end
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local teams = ctf.setting("match.teams")
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if teams:trim() == "" then
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return
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end
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ctf.log("match", "Setting up new game!")
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teams = teams:split(";")
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local pos = {}
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for i, v in pairs(teams) do
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local team = v:split(",")
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if #team == 5 then
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local name = team[1]:trim()
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local color = team[2]:trim()
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local x = tonumber(team[3]:trim())
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local y = tonumber(team[4]:trim())
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local z = tonumber(team[5]:trim())
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pos[name] = {
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x = x,
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y = y,
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z = z
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}
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ctf.team({
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name = name,
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color = color,
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add_team = true
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})
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ctf_flag.add(name, pos[name])
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else
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ctf.warning("match", "Invalid team setup: " .. dump(v))
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end
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end
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minetest.after(0, function()
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for name, p in pairs(pos) do
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safe_place(p, {name = "ctf_flag:flag"})
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ctf_flag.update(p)
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end
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end)
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for i, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local alloc_mode = tonumber(ctf.setting("allocate_mode"))
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local team = ctf.autoalloc(name, alloc_mode)
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if alloc_mode ~= 0 and team then
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ctf.log("autoalloc", name .. " was allocated to " .. team)
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ctf.join(name, team)
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end
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team = ctf.player(name).team
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if ctf.team(team) then
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local spawn = ctf.get_spawn(team)
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if spawn then
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player:moveto(spawn, false)
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end
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end
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if ctf.setting("match.clear_inv") then
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local inv = player:get_inventory()
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inv:set_list("main", {})
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inv:set_list("craft", {})
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give_initial_stuff(player)
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end
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player:set_hp(20)
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end
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minetest.chat_send_all("Next round!")
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end)
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ctf_flag.register_on_capture(function(attname, flag)
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if not ctf.setting("match.destroy_team") then
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return
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end
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local fl_team = ctf.team(flag.team)
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if fl_team and #fl_team.flags == 0 then
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ctf.action("match", flag.team .. " was defeated.")
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ctf.remove_team(flag.team)
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minetest.chat_send_all(flag.team .. " has been defeated!")
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end
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ctf_match.check_for_winner()
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end)
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local claimed = ctf_flag.collect_claimed()
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for i, flag in pairs(claimed) do
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flag.claimed = nil
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end
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dofile(minetest.get_modpath("ctf_match") .. "/chat.lua")
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dofile(minetest.get_modpath("ctf_match") .. "/vote.lua")
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