Each map's metadata is stored in an accompanying .conf file containing the following data:
*`name`: Name of map.
*`author`: Author of the map.
*`hint`: [Optional] Helpful hint or tip for unique maps, to help players understand the map.
*`rotation`: Rotation of the schem. [`x`|`z`]
*`schematic`: Name of the map's schematic.
*`initial_stuff`: [Optional] Comma-separated list of itemstacks to be given to the player on join and on respawn.
*`treasures`: [Optional] List of treasures to be registered for the map, in a serialized format. Refer to the `treasures` sub-section for more details.
*`r`: Radius of the map.
*`h`: Height of the map.
*`team.i`: Name of team `i`.
*`team.i.color`: Color of team `i`.
*`team.i.pos`: Position of team `i`'s flag, relative to center of schem.
*`chests.i.from`, `chests.i.to`: [Optional] Positions of diagonal corners of custom chest zone `i`, relative to the center of the schem.
*`chests.i.n`: [Optional] Number of chests to place in custom chest zone `i`.
#### `treasures`
`treasures` is a list of treasures to be registered for this map in serialized format.
An example `treasures` value that registers steel pick, shotgun, and grenade: