capturetheflag/mods/ctf_match/buildtime.lua

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ctf.register_on_init(function()
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ctf._set("match.build_time", 60)
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end)
ctf_match.registered_on_build_time_start = {}
function ctf_match.register_on_build_time_start(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_match.registered_on_build_time_start, func)
end
ctf_match.registered_on_build_time_end = {}
function ctf_match.register_on_build_time_end(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_match.registered_on_build_time_end, func)
end
ctf_match.build_timer = 0
function ctf_match.is_in_build_time()
return ctf_match.build_timer > 0
end
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ctf_match.register_on_new_match(function()
ctf_match.build_timer = ctf.setting("match.build_time")
end)
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ctf.register_on_new_game(function()
ctf_match.build_timer = ctf.setting("match.build_time")
if ctf_match.build_timer > 0 then
for i = 1, #ctf_match.registered_on_build_time_start do
ctf_match.registered_on_build_time_start[i]()
end
end
end)
local last = 0
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minetest.register_globalstep(function(delta)
if ctf_match.build_timer > 0 then
ctf_match.build_timer = ctf_match.build_timer - delta
if ctf_match.build_timer <= 0 then
for i = 1, #ctf_match.registered_on_build_time_end do
ctf_match.registered_on_build_time_end[i]()
end
end
local rbt = math.floor(ctf_match.build_timer)
if last ~= rbt then
local text = math.floor(ctf_match.build_timer) .. "s until match begins!"
for _, player in pairs(minetest.get_connected_players()) do
ctf.hud:change(player, "ctf_match:countdown", "text", text)
end
end
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end
end)
ctf_match.register_on_build_time_start(function()
minetest.chat_send_all("Prepare your base! Match starts in " ..
ctf.setting("match.build_time") .. " seconds.")
minetest.setting_set("enable_pvp", "false")
end)
ctf_match.register_on_build_time_end(function()
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if minetest.global_exists("chatplus") then
chatplus.log("Build time over!")
end
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minetest.chat_send_all("Build time over! Attack and defend!")
minetest.setting_set("enable_pvp", "true")
for _, player in pairs(minetest.get_connected_players()) do
ctf.hud:remove(player, "ctf_match:countdown")
end
end)
ctf_flag.register_on_prepick_up(function(name, flag)
if ctf_match.is_in_build_time() then
minetest.chat_send_player(name, "Match hasn't started yet!")
ctf.move_to_spawn(name)
return false
else
return true
end
end)
ctf.hud.register_part(function(player, name, tplayer)
if ctf_match.build_timer <= 0 then
ctf.hud:remove(player, "ctf_match:countdown")
elseif not ctf.hud:exists(player, "ctf_match:countdown") then
ctf.hud:add(player, "ctf_match:countdown", {
hud_elem_type = "text",
position = {x = 0.5, y = 0.5},
scale = {x = 0, y = 70},
text = math.floor(ctf_match.build_timer) .. "s until match begins!",
number = 0xFFFFFF,
offset = {x = -20, y = 20},
alignment = {x = 0.2, y = 0}
})
end
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end)