capturetheflag/mods/ctf_map/schem_map.lua

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assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("ctf_map:flag", "air")
minetest.register_alias("flowers:mushroom_red", "air")
minetest.register_alias("flowers:mushroom_brown", "air")
minetest.register_alias("flowers:waterlily", "air")
minetest.register_alias("flowers:rose", "air")
minetest.register_alias("flowers:tulip", "air")
minetest.register_alias("flowers:dandelion_yellow", "air")
minetest.register_alias("flowers:geranium", "air")
minetest.register_alias("flowers:viola", "air")
minetest.register_alias("flowers:dandelion_white", "air")
minetest.register_alias("flowers:chrysanthemum_green", "air")
minetest.register_alias("default:grass_1", "air")
minetest.register_alias("default:grass_2", "air")
minetest.register_alias("default:grass_3", "air")
minetest.register_alias("default:grass_4", "air")
minetest.register_alias("default:sand_with_kelp", "default:sand")
minetest.register_alias("default:grass_5", "air")
minetest.register_alias("default:bush_leaves", "air")
minetest.register_alias("default:bush_stem", "air")
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local max_r = 120
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
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do
local files_hash = {}
local dirs = minetest.get_dir_list(mapdir, true)
table.insert(dirs, ".")
for _, dir in pairs(dirs) do
local files = minetest.get_dir_list(mapdir .. dir, false)
for i=1, #files do
files_hash[dir .. "/" .. files[i]:split(".")[1]] = true
end
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end
ctf_map.available_maps = {}
for key, _ in pairs(files_hash) do
table.insert(ctf_map.available_maps, key)
end
print(dump(ctf_map.available_maps))
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end
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function ctf_map.place_map(map)
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
local schempath = mapdir .. map.schematic
local res = minetest.place_schematic(map.pos1, schempath,
map.rotation == "z" and "0" or "90")
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assert(res)
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for _, value in pairs(ctf_map.map.teams) do
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ctf_team_base.place(value.color, value.pos)
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end
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local seed = minetest.get_mapgen_setting("seed")
for _, chestzone in pairs(ctf_map.map.chests) do
minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
end
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minetest.after(2, function()
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local msg = "Map: " .. map.name .. " by " .. map.author
if map.hint then
msg = msg .. "\n" .. map.hint
end
minetest.chat_send_all(msg)
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if minetest.global_exists("irc") and irc.connected then
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irc:say("Map: " .. map.name)
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end
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end)
minetest.after(10, function()
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
end)
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end, nil)
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end
function ctf_match.load_map_meta(idx, name)
local offset = vector.new(600 * idx, 0, 0)
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local meta = Settings(mapdir .. name .. ".conf")
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local initial_stuff = meta:get("initial_stuff")
local map = {
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idx = idx,
name = meta:get("name"),
author = meta:get("author"),
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hint = meta:get("hint"),
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rotation = meta:get("rotation"),
schematic = name .. ".mts",
initial_stuff = initial_stuff and initial_stuff:split(","),
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r = tonumber(meta:get("r")),
h = tonumber(meta:get("h")),
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offset = offset,
teams = {},
chests = {},
}
assert(map.r <= max_r)
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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-- Read teams from config
local i = 1
while meta:get("team." .. i) do
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local tname = meta:get("team." .. i)
local tcolor = meta:get("team." .. i .. ".color")
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local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
map.teams[tname] = {
color = tcolor,
pos = vector.add(offset, tpos),
}
i = i + 1
end
-- Read custom chest zones from config
i = 1
while meta:get("chests." .. i .. ".from") do
local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name)
map.chests[i] = {
from = vector.add(offset, from),
to = vector.add(offset, to),
n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
}
minetest.log("warning", dump(map.chests[i]))
i = i + 1
end
-- Add default chest zones if none given
if i == 1 then
while meta:get("team." .. i) do
local chests1
if i == 1 then
chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
elseif i == 2 then
chests1 = map.pos1
end
local chests2
if i == 1 then
chests2 = map.pos2
elseif i == 2 then
chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
end
map.chests[i] = {
from = chests1,
to = chests2,
n = 23,
}
i = i + 1
end
end
return map
end
ctf_match.register_on_new_match(function()
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minetest.clear_objects({ mode = "quick" })
-- Choose next map index, but don't select the same one again
local idx
if ctf_map.map then
idx = math.random(#ctf_map.available_maps - 1)
if idx >= ctf_map.map.idx then
idx = idx + 1
end
else
idx = math.random(#ctf_map.available_maps)
end
-- Load meta data
local name = ctf_map.available_maps[idx]
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ctf_map.map = ctf_match.load_map_meta(idx, name)
-- Place map
ctf_map.place_map(ctf_map.map)
end)
function ctf_match.create_teams()
for key, value in pairs(ctf_map.map.teams) do
local name = key
local color = value.color
local flag = value.pos
if name and color and flag then
print(" - creating " .. key)
ctf.team({
name = name,
color = color,
add_team = true
})
ctf_flag.add(name, flag)
minetest.after(0, function()
ctf_flag.assert_flag(flag)
end)
else
minetest.log("error", " - Failed to create " .. key)
end
end
end
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minetest.register_on_joinplayer(function(player)
local map = ctf_map.map
if not map then
return
end
local msg = "Map: " .. map.name .. " by " .. map.author
if map.hint then
msg = msg .. "\n" .. map.hint
end
minetest.chat_send_player(player:get_player_name(), msg)
end)