2020-03-14 17:50:24 +00:00
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local function stack_list_to_map(stacks)
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local map = {}
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for i = 1, #stacks do
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map[ItemStack(stacks[i]):get_name()] = true
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end
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return map
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end
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-- Returns true if the item shouldn't be allowed to be dropped etc
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local function is_class_blacklisted(player, itemname)
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local class = ctf_classes.get(player)
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2020-03-14 21:51:24 +00:00
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local items = stack_list_to_map(class.properties.item_blacklist)
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2020-03-14 17:50:24 +00:00
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return items[itemname]
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end
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2020-03-13 21:58:42 +00:00
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give_initial_stuff.register_stuff_provider(function(player)
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local class = ctf_classes.get(player)
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2020-03-14 21:51:24 +00:00
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return class.properties.initial_stuff
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2020-03-13 21:58:42 +00:00
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end, 1)
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2020-03-14 21:51:24 +00:00
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local function remove_blacklist_in_list(list, blacklist_map)
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local removed = false
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for i=1, #list do
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if blacklist_map[ItemStack(list[i]):get_name()] then
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list[i] = ""
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removed = true
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end
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end
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return removed
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end
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2020-03-13 21:58:42 +00:00
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ctf_classes.register_on_changed(function(player, old, new)
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local inv = player:get_inventory()
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|
2020-03-14 22:26:23 +00:00
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if not old then
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old = ctf_classes.__classes[ctf_classes.default_class]
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end
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|
2020-03-14 21:51:24 +00:00
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|
local blacklist = old.properties.item_blacklist
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|
|
if old and #blacklist > 0 then
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local blacklist_map = stack_list_to_map(blacklist)
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|
|
for listname, list in pairs(inv:get_lists()) do
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if remove_blacklist_in_list(list, blacklist_map) then
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|
inv:set_list(listname, list)
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end
|
2020-03-13 21:58:42 +00:00
|
|
|
end
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|
end
|
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|
|
do
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|
|
assert(new)
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|
|
2020-03-14 21:51:24 +00:00
|
|
|
local items = new.properties.initial_stuff
|
2020-03-13 21:58:42 +00:00
|
|
|
for i = 1, #items do
|
|
|
|
inv:add_item("main", ItemStack(items[i]))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
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|
|
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|
|
local old_item_drop = minetest.item_drop
|
|
|
|
minetest.item_drop = function(itemstack, player, pos)
|
2020-03-14 17:50:24 +00:00
|
|
|
if is_class_blacklisted(player, itemstack:get_name()) then
|
2020-03-13 21:58:42 +00:00
|
|
|
minetest.chat_send_player(player:get_player_name(),
|
|
|
|
"You're not allowed to drop class items!")
|
|
|
|
return itemstack
|
|
|
|
else
|
|
|
|
return old_item_drop(itemstack, player, pos)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local old_is_allowed = ctf_map.is_item_allowed_in_team_chest
|
|
|
|
ctf_map.is_item_allowed_in_team_chest = function(listname, stack, player)
|
2020-03-14 17:50:24 +00:00
|
|
|
if is_class_blacklisted(player, stack:get_name()) then
|
2020-03-13 21:58:42 +00:00
|
|
|
minetest.chat_send_player(player:get_player_name(),
|
|
|
|
"You're not allowed to put class items in the chest!")
|
|
|
|
return false
|
|
|
|
else
|
|
|
|
return old_is_allowed(listname, stack, player)
|
|
|
|
end
|
|
|
|
end
|
2020-03-14 17:50:24 +00:00
|
|
|
|
|
|
|
dropondie.register_drop_filter(function(player, itemname)
|
|
|
|
return not is_class_blacklisted(player, itemname)
|
|
|
|
end)
|