2018-01-21 20:40:41 +00:00
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local nametags = {}
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local tag_settings = {}
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local ATTACH_POSITION = minetest.rgba and {x=0,y=20,z=0} or {x=0,y=10,z=0}
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local TYPE_BUILTIN = 0
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local TYPE_ENTITY = 1
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playertag = {
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TYPE_BUILTIN = TYPE_BUILTIN,
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TYPE_ENTITY = TYPE_ENTITY,
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}
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local function add_entity_tag(player)
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local ent = minetest.add_entity(player:get_pos(), "playertag:tag")
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-- Build name from font texture
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local color = "W"
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local texture = "npcf_tag_bg.png"
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local x = math.floor(134 - ((player:get_player_name():len() * 11) / 2))
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local i = 0
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player:get_player_name():gsub(".", function(char)
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if char:byte() > 64 and char:byte() < 91 then
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char = "U"..char
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end
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texture = texture.."^[combine:84x14:"..(x+i)..",0="..color.."_"..char..".png"
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i = i + 11
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end)
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ent:set_properties({ textures={texture} })
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-- Attach to player
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ent:set_attach(player, "", ATTACH_POSITION, {x=0,y=0,z=0})
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ent:get_luaentity().wielder = player:get_player_name()
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-- Store
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nametags[player:get_player_name()] = ent
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-- Hide fixed nametag
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player:set_nametag_attributes({
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color = {a = 0, r = 0, g = 0, b = 0}
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})
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end
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local function remove_entity_tag(player)
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tag_settings[player:get_player_name()] = nil
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local tag = nametags[player:get_player_name()]
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if tag then
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tag:remove()
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2018-04-06 13:04:56 +00:00
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nametags[player:get_player_name()] = nil
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2018-01-21 20:40:41 +00:00
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end
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end
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local function update(player, settings)
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tag_settings[player:get_player_name()] = settings
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if settings.type == TYPE_BUILTIN then
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remove_entity_tag(player)
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print(dump(settings.color))
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player:set_nametag_attributes({
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color = settings.color
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})
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elseif settings.type == TYPE_ENTITY then
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add_entity_tag(player)
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end
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end
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function playertag.set(player, type, color)
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local oldset = tag_settings[player:get_player_name()]
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color = color or { a=255, r=255, g=255, b=255 }
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if not oldset or oldset.type ~= type or oldset.color ~= color then
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update(player, { type = type, color = color })
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end
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end
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2018-08-20 10:23:42 +00:00
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function playertag.get(player)
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return tag_settings[player:get_player_by_name()]
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end
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function playertag.get_all()
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return tag_settings
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end
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2018-01-21 20:40:41 +00:00
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local nametag = {
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npcf_id = "nametag",
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physical = false,
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collisionbox = {x=0, y=0, z=0},
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visual = "sprite",
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textures = {"default_dirt.png"},--{"npcf_tag_bg.png"},
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visual_size = {x=2.16, y=0.18, z=2.16},--{x=1.44, y=0.12, z=1.44},
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}
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function nametag:on_activate(staticdata, dtime_s)
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if staticdata == "expired" then
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local name = self.wielder and self.wielder:get_player_name()
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if name and nametags[name] == self.object then
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nametags[name] = nil
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end
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self.object:remove()
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end
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end
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function nametag:get_staticdata()
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return "expired"
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end
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function nametag:on_step(dtime)
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local name = self.wielder
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local wielder = name and minetest.get_player_by_name(name)
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if not wielder then
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self.object:remove()
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elseif not tag_settings[name] or tag_settings[name].type ~= TYPE_ENTITY then
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if name and nametags[name] == self.object then
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nametags[name] = nil
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end
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self.object:remove()
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end
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end
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minetest.register_entity("playertag:tag", nametag)
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local function step()
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for _, player in pairs(minetest.get_connected_players()) do
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local settings = tag_settings[player:get_player_name()]
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if settings and settings.type == TYPE_ENTITY then
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local ent = nametags[player:get_player_name()]
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if not ent or ent:get_luaentity() == nil then
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add_entity_tag(player)
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else
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ent:set_attach(player, "", ATTACH_POSITION, {x=0,y=0,z=0})
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end
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end
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end
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minetest.after(10, step)
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end
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minetest.after(10, step)
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minetest.register_on_joinplayer(function(player)
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playertag.set(player, TYPE_ENTITY)
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end)
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minetest.register_on_leaveplayer(function (player)
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remove_entity_tag(player)
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end)
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