capturetheflag/mods/ctf/ctf_classes/items.lua

61 lines
1.5 KiB
Lua
Raw Normal View History

2020-03-13 21:58:42 +00:00
give_initial_stuff.register_stuff_provider(function(player)
local class = ctf_classes.get(player)
return class.properties.items or {}
end, 1)
ctf_classes.register_on_changed(function(player, old, new)
local inv = player:get_inventory()
if old then
local items = old.properties.items or {}
for i = 1, #items do
inv:remove_item("main", ItemStack(items[i]))
end
end
do
assert(new)
local items = new.properties.items or {}
for i = 1, #items do
inv:add_item("main", ItemStack(items[i]))
end
end
end)
local function stack_list_to_map(stacks)
local map = {}
for i = 1, #stacks do
map[ItemStack(stacks[i]):get_name()] = true
end
return map
end
local old_item_drop = minetest.item_drop
minetest.item_drop = function(itemstack, player, pos)
local class = ctf_classes.get(player)
local items = stack_list_to_map(class.properties.items or {})
if items[itemstack:get_name()] then
minetest.chat_send_player(player:get_player_name(),
"You're not allowed to drop class items!")
return itemstack
else
return old_item_drop(itemstack, player, pos)
end
end
local old_is_allowed = ctf_map.is_item_allowed_in_team_chest
ctf_map.is_item_allowed_in_team_chest = function(listname, stack, player)
local class = ctf_classes.get(player)
local items = stack_list_to_map(class.properties.items or {})
if items[stack:get_name()] then
minetest.chat_send_player(player:get_player_name(),
"You're not allowed to put class items in the chest!")
return false
else
return old_is_allowed(listname, stack, player)
end
end