2019-01-08 21:24:35 +00:00
|
|
|
minetest.register_chatcommand("killme", {
|
|
|
|
description = "Kill yourself to respawn",
|
|
|
|
func = function(name)
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if player then
|
2019-10-18 05:52:18 +00:00
|
|
|
minetest.log("action", name .. " ran /killme")
|
2019-01-08 21:24:35 +00:00
|
|
|
if minetest.settings:get_bool("enable_damage") then
|
|
|
|
player:set_hp(0)
|
|
|
|
return true
|
|
|
|
else
|
2019-03-05 13:55:49 +00:00
|
|
|
for _, callback in pairs(minetest.registered_on_respawnplayers) do
|
2019-01-08 21:24:35 +00:00
|
|
|
if callback(player) then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- There doesn't seem to be a way to get a default spawn pos
|
|
|
|
-- from the lua API
|
|
|
|
return false, "No static_spawnpoint defined"
|
|
|
|
end
|
|
|
|
else
|
|
|
|
-- Show error message if used when not logged in, eg: from IRC mod
|
|
|
|
return false, "You need to be online to be killed!"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
})
|