capturetheflag/mods/ctf/ctf_classes/medic.lua

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local function regen_update()
local get = ctf_classes.get
local players = minetest.get_connected_players()
local medic_by_team = { red = {}, blue = {} }
local tnames = {}
local found_medic = false
-- First get medic positions and team names
for i=1, #players do
local player = players[i]
local pname = player:get_player_name()
local class = get(player)
local tname = ctf.player(pname).team
tnames[pname] = tname
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if class.properties.nearby_hpregen then
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if tname then
medic_by_team[tname][#medic_by_team[tname] + 1] = player:get_pos()
found_medic = true
end
end
end
if not found_medic then
return
end
-- Next, update hp
local function sqdist(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return x*x + y*y + z*z
end
for i=1, #players do
local player = players[i]
local pname = player:get_player_name()
local tname = tnames[pname]
local hp = player:get_hp()
local max_hp = player:get_properties().hp_max
if tname and hp ~= max_hp and hp > 0 then
local pos = player:get_pos()
local medics = medic_by_team[tname]
for j=1, #medics do
if sqdist(pos, medics[j]) < 100 then
hp = hp + hpregen.amount
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player:set_hp(hp)
break
end
end
end
end
end
local update = hpregen.interval / 2
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minetest.register_globalstep(function(delta)
update = update + delta
if update < hpregen.interval then
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return
end
update = update - hpregen.interval
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regen_update()
end)
local bandage_on_use = minetest.registered_items["ctf_bandages:bandage"].on_use
minetest.override_item("ctf_bandages:bandage", {
on_use = function(stack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local object = pointed_thing.ref
if not object:is_player() then
return
end
local pname = object:get_player_name()
local name = user:get_player_name()
if ctf.player(pname).team == ctf.player(name).team then
local hp = object:get_hp()
local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
if hp > 0 and hp < limit then
local main, match = ctf_stats.player(name)
if main and match then
local reward = 5
main.score = main.score + reward
match.score = match.score + reward
hud_score.new(name, {
name = "ctf_stats:heal_score",
color = "0x00FF00",
value = reward
})
end
end
end
return bandage_on_use(stack, user, pointed_thing)
end
})