Make combat loggers give more score than usual

This commit is contained in:
LoneWolfHT 2020-12-27 10:03:19 -08:00
parent 2f3b09ff70
commit 009b5d952c

View file

@ -373,7 +373,7 @@ local function invHasGoodWeapons(inv)
return false
end
local function calculateKillReward(victim, killer)
local function calculateKillReward(victim, killer, toolcaps)
local vmain, victim_match = ctf_stats.player(victim)
if not vmain or not victim_match then return 5 end
@ -401,9 +401,13 @@ local function calculateKillReward(victim, killer)
reward = 5
end
-- Half if no good weapons
-- Half if no good weapons, +50% if combat logger
local inv = minetest.get_inventory({ type = "player", name = victim })
if not invHasGoodWeapons(inv) then
if toolcaps.damage_groups.combat_log == 1 then
ctf.log("ctf_stats", "Player " .. victim .. " is a combat logger")
reward = reward * 1.5
elseif not invHasGoodWeapons(inv) then
ctf.log("ctf_stats", "Player " .. victim .. " has no good weapons")
reward = reward * 0.5
else
@ -413,14 +417,14 @@ local function calculateKillReward(victim, killer)
return reward
end
ctf.register_on_killedplayer(function(victim, killer)
ctf.register_on_killedplayer(function(victim, killer, _, toolcaps)
-- Suicide is not encouraged here at CTF
if victim == killer then
return
end
local main, match = ctf_stats.player(killer)
if main and match then
local reward = calculateKillReward(victim, killer)
local reward = calculateKillReward(victim, killer, toolcaps)
main.kills = main.kills + 1
main.score = main.score + reward
match.kills = match.kills + 1