Add class items
This commit is contained in:
parent
f610722b83
commit
02d527eaf5
18 changed files with 384 additions and 211 deletions
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@ -3,7 +3,7 @@
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local healing_limit = 15
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minetest.register_craftitem("ctf_bandages:bandage", {
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description = "Bandage, heals teammates for 3-4 HP until HP is equal to "..healing_limit,
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description = "Bandage\n\nHeals teammates for 3-4 HP until HP is equal to "..healing_limit,
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inventory_image = "ctf_bandages_bandage.png",
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on_use = function(itemstack, player, pointed_thing)
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if pointed_thing.type ~= "object" then
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@ -15,6 +15,11 @@ function ctf_classes.register(cname, def)
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def.properties.max_hp = def.properties.max_hp or 20
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end
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local registered_on_changed = {}
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function ctf_classes.register_on_changed(func)
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table.insert(registered_on_changed, func)
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end
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function ctf_classes.set_skin(player, color, class)
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player:set_properties({
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textures = {"ctf_classes_skin_" .. class.name .. "_" .. (color or "blue") .. ".png"}
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@ -30,20 +35,22 @@ function ctf_classes.get(player)
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return ctf_classes.__classes[cname]
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end
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function ctf_classes.set(player, cname)
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assert(type(cname) == "string")
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local class = ctf_classes.__classes[cname]
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assert(class)
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function ctf_classes.set(player, new_name)
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assert(type(new_name) == "string")
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local new = ctf_classes.__classes[new_name]
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assert(new)
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local meta = player:get_meta()
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local old = meta:get("ctf_classes:class")
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meta:set_string("ctf_classes:class", cname)
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local old_name = meta:get("ctf_classes:class")
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meta:set_string("ctf_classes:class", new_name)
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ctf_classes.update(player)
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if old ~= nil and old ~= cname then
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local pname = player:get_player_name()
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ctf.chat_send_team(ctf.player(pname).team,
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minetest.colorize("#ABCDEF", pname .. " is now a " .. class.description))
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if old_name == nil or old_name ~= new_name then
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local old = old_name and ctf_classes.__classes[old_name]
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for i=1, #registered_on_changed do
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registered_on_changed[i](player, old, new)
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end
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end
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end
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@ -68,13 +75,21 @@ local function set_max_hp(player, max_hp)
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end
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function ctf_classes.update(player)
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local name = player:get_player_name()
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local class = ctf_classes.get(player)
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local color = ctf_colors.get_color(ctf.player(player:get_player_name())).text
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local color = ctf_colors.get_color(ctf.player(name)).text
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set_max_hp(player, class.properties.max_hp)
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ctf_classes.set_skin(player, color, class)
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local speed = class.properties.speed
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if ctf_flag.has_flag(name) and speed > 0.9 then
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speed = 0.9
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end
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physics.set(player:get_player_name(), "ctf_classes:speed", {
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speed = class.properties.speed,
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speed = speed,
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})
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end
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@ -41,6 +41,24 @@ function ctf_classes.show_gui(name, player)
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fs[#fs + 1] = ",#fcc," .. minetest.formspec_escape(item)
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end
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fs[#fs + 1] = "]"
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for i, item in pairs(class.properties.items or {}) do
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fs[#fs + 1] = "item_image["
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fs[#fs + 1] = tostring(i * 0.5 - 0.4)
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fs[#fs + 1] = ",2.15;0.5,0.5;"
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fs[#fs + 1] = minetest.formspec_escape(ItemStack(item):get_name())
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fs[#fs + 1] = "]"
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local desc = ItemStack(item):get_description():split("\n")[1]
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fs[#fs + 1] = "tooltip["
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fs[#fs + 1] = tostring(i * 0.5 - 0.4)
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fs[#fs + 1] = ",2.15;0.5,0.5;"
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fs[#fs + 1] = minetest.formspec_escape(desc)
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fs[#fs + 1] = "]"
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end
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fs[#fs + 1] = "button_exit[0.5,2.7;2,1;select_"
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fs[#fs + 1] = class.name
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fs[#fs + 1] = ";Select]"
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@ -7,6 +7,7 @@ dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/regen.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/items.lua")
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ctf_classes.register("knight", {
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description = "Knight",
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@ -16,16 +17,23 @@ ctf_classes.register("knight", {
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properties = {
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max_hp = 30,
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speed = 0.90,
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items = {
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"default:sword_steel",
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},
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},
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})
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ctf_classes.register("shooter", {
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description = "Shooter",
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pros = { "+10% ranged skill", "Rifles and grappling hooks" },
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cons = { "Can't capture the flag" },
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description = "Sharp Shooter",
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pros = { "+10% ranged skill" },
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cons = {},
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color = "#c60",
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properties = {
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can_capture = false,
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items = {
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"shooter:rifle",
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"shooter:grapple_gun_loaded",
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}
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},
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})
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@ -36,6 +44,10 @@ ctf_classes.register("medic", {
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color = "#0af",
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properties = {
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max_hp = 10,
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items = {
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"ctf_bandages:bandage 20",
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},
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},
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})
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@ -48,6 +60,14 @@ minetest.register_on_joinplayer(function(player)
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end
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end)
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ctf_flag.register_on_pick_up(function(name)
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ctf_classes.update(minetest.get_player_by_name(name))
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end)
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ctf_flag.register_on_drop(function(name)
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ctf_classes.update(minetest.get_player_by_name(name))
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end)
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minetest.register_chatcommand("class", {
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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@ -114,3 +134,13 @@ for _, flagname in pairs(flags) do
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on_rightclick = show,
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})
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end
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ctf_classes.register_on_changed(function(player, old, new)
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if not old then
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return
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end
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local pname = player:get_player_name()
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ctf.chat_send_team(ctf.player(pname).team,
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minetest.colorize("#ABCDEF", pname .. " is now a " .. new.description))
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end)
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60
mods/ctf/ctf_classes/items.lua
Normal file
60
mods/ctf/ctf_classes/items.lua
Normal file
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@ -0,0 +1,60 @@
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give_initial_stuff.register_stuff_provider(function(player)
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local class = ctf_classes.get(player)
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return class.properties.items or {}
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end, 1)
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ctf_classes.register_on_changed(function(player, old, new)
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local inv = player:get_inventory()
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if old then
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local items = old.properties.items or {}
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for i = 1, #items do
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inv:remove_item("main", ItemStack(items[i]))
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end
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end
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do
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assert(new)
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local items = new.properties.items or {}
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for i = 1, #items do
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inv:add_item("main", ItemStack(items[i]))
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end
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end
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end)
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local function stack_list_to_map(stacks)
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local map = {}
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for i = 1, #stacks do
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map[ItemStack(stacks[i]):get_name()] = true
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end
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return map
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end
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local old_item_drop = minetest.item_drop
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minetest.item_drop = function(itemstack, player, pos)
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local class = ctf_classes.get(player)
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local items = stack_list_to_map(class.properties.items or {})
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if items[itemstack:get_name()] then
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minetest.chat_send_player(player:get_player_name(),
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"You're not allowed to drop class items!")
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return itemstack
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else
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return old_item_drop(itemstack, player, pos)
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end
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end
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local old_is_allowed = ctf_map.is_item_allowed_in_team_chest
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ctf_map.is_item_allowed_in_team_chest = function(listname, stack, player)
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local class = ctf_classes.get(player)
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local items = stack_list_to_map(class.properties.items or {})
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if items[stack:get_name()] then
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minetest.chat_send_player(player:get_player_name(),
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"You're not allowed to put class items in the chest!")
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return false
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else
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return old_is_allowed(listname, stack, player)
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end
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end
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@ -1,3 +1,3 @@
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name = ctf_classes
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depends = ctf, ctf_flag, ctf_colors, physics, shooter, hpregen
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depends = ctf, ctf_flag, ctf_colors, ctf_map_core, physics, shooter, hpregen, give_initial_stuff
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description = Adds classes, including knight, shooter, and medic
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@ -49,6 +49,13 @@ local function check_grapple(itemname)
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return itemstack
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end
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if ctf_flag.has_flag(user:get_player_name()) then
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minetest.chat_send_player(user:get_player_name(),
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"You can't use grapples whilst carrying the flag")
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return itemstack
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end
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return old_func(itemstack, user, ...)
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end,
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})
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@ -1,28 +1,33 @@
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local full_ores = {
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{"diamond", "default:diamond"},
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{"mese", "default:mese_crystal"},
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{"bronze", "default:bronze_ingot"},
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{"steel", "default:steel_ingot"},
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{"stone", "default:cobble"},
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diamond = "default:diamond",
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mese = "default:mese_crystal",
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bronze = "default:bronze_ingot",
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steel = "default:steel_ingot",
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stone = "default:cobble",
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}
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local upgrades = {
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steel = "mese",
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mese = "diamond",
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}
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-- Swords
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for _, orex in pairs(full_ores) do
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for from, to in pairs(upgrades) do
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crafting.register_recipe({
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type = "inv",
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output = "default:sword_" .. orex[1],
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items = { "default:stick", orex[2] .. " 2" },
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output = "default:sword_" .. to,
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items = { "default:sword_" .. from, full_ores[to] .. " 2" },
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always_known = true,
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level = 1,
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})
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end
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-- Pickaxes
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for _, orex in pairs(full_ores) do
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:pick_" .. orex[1],
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items = { "default:stick 2", orex[2] .. " 3" },
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output = "default:pick_" .. ore,
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items = { "default:stick 2", ore_item .. " 3" },
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always_known = true,
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level = 1,
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})
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@ -187,22 +192,22 @@ crafting.register_recipe({
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})
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-- Shovels
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for _, orex in pairs(full_ores) do
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:shovel_" .. orex[1],
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items = { "default:stick 2", orex[2] },
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output = "default:shovel_" .. ore,
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items = { "default:stick 2", ore_item },
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always_known = true,
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level = 1,
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})
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end
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-- Axes
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for _, orex in pairs(full_ores) do
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:axe_" .. orex[1],
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items = { "default:stick 2", orex[2] .. " 3" },
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output = "default:axe_" .. ore,
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items = { "default:stick 2", ore_item .. " 3" },
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always_known = true,
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level = 1,
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})
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@ -50,13 +50,14 @@ function ctf_flag.collect_claimed()
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return claimed
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end
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function ctf_flag.get_claimed_by_player(name)
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function ctf_flag.has_flag(name)
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local claimed = ctf_flag.collect_claimed()
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for _, flag in pairs(claimed) do
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if flag.claimed.player == name then
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return name
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return true
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end
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end
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return false
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end
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function ctf_flag.player_drop_flag(name)
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@ -6,9 +6,24 @@ local blacklist = {
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"default:aspen_leaves"
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}
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function ctf_map.is_item_allowed_in_team_chest(listname, stack, player)
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if listname == "helper" then
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return false
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end
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for _, itemstring in ipairs(blacklist) do
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if stack:get_name() == itemstring then
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return false
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end
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end
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return true
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end
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local colors = {"red", "blue"}
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for _, chest_color in pairs(colors) do
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minetest.register_node("ctf_map_core:chest_" .. chest_color, {
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local def = {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. chest_color .. ".png",
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@ -22,15 +37,22 @@ for _, chest_color in pairs(colors) do
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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}
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function def.on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 4 * 7)
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inv:set_size("pro", 4 * 7)
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inv:set_size("helper", 1 * 1)
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end,
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on_rightclick = function(pos, node, player)
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end
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function def.can_dig(pos, player)
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return false
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end
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function def.on_rightclick(pos, node, player)
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local name = player:get_player_name()
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if chest_color ~= ctf.player(name).team then
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minetest.chat_send_player(name, "You're not on team " .. chest_color)
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@ -91,9 +113,9 @@ for _, chest_color in pairs(colors) do
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"listring[current_player;main]"
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minetest.show_formspec(name, "ctf_map_core:chest", formspec)
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end,
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end
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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function def.allow_metadata_inventory_move(pos, from_list, from_index,
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to_list, to_index, count, player)
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local name = player:get_player_name()
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if chest_color ~= ctf.player(name).team then
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@ -125,29 +147,24 @@ for _, chest_color in pairs(colors) do
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "helper" then
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return 0
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end
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function def.allow_metadata_inventory_put(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if chest_color ~= ctf.player(name).team then
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minetest.chat_send_player(name, "You're not on team " .. chest_color)
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return 0
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end
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for _, itemstring in ipairs(blacklist) do
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if stack:get_name() == itemstring then
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return 0
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end
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end
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local pstat = ctf_stats.player(name)
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if not ctf_map.is_item_allowed_in_team_chest(listname, stack, player) then
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return 0
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end
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if listname ~= "pro" or ctf_stats.is_pro(name) then
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local chestinv = minetest.get_inventory({type = "node", pos = pos})
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if chestinv:room_for_item("pro", stack) then
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@ -165,8 +182,9 @@ for _, chest_color in pairs(colors) do
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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end
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function def.allow_metadata_inventory_take(pos, listname, index, stack, player)
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||||
if listname == "helper" then
|
||||
return 0
|
||||
end
|
||||
|
@ -186,21 +204,21 @@ for _, chest_color in pairs(colors) do
|
|||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
return false
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
end
|
||||
|
||||
function def.on_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. (stack:get_name() or "stuff") .. " " ..
|
||||
(stack:get_count() or 0) .. " to chest at " ..
|
||||
minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
end
|
||||
|
||||
function def.on_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. (stack:get_name() or "stuff") .. " " ..
|
||||
(stack:get_count() or 0) .. " from chest at " ..
|
||||
minetest.pos_to_string(pos))
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map_core:chest_" .. chest_color, def)
|
||||
end
|
||||
|
|
|
@ -34,10 +34,17 @@ dofile(modpath .. "/barrier.lua")
|
|||
if minetest.get_modpath("ctf") then
|
||||
dofile(modpath .. "/base.lua")
|
||||
dofile(modpath .. "/chest.lua")
|
||||
dofile(modpath .. "/give_initial_stuff.lua")
|
||||
dofile(modpath .. "/meta_helpers.lua")
|
||||
dofile(modpath .. "/schem_map.lua")
|
||||
dofile(modpath .. "/maps_catalog.lua")
|
||||
|
||||
ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier)
|
||||
|
||||
give_initial_stuff.register_stuff_provider(function(player)
|
||||
return ctf_map.map and ctf_map.map.initial_stuff or {
|
||||
"default:pick_stone",
|
||||
"default:sword_stone",
|
||||
"default:torch 3",
|
||||
}
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -98,7 +98,7 @@ function ctf_map.register_treasures(map)
|
|||
end
|
||||
else
|
||||
-- If treasure is a part of map's initial stuff, don't register it
|
||||
local blacklist = ctf_map.map.initial_stuff or give_initial_stuff.get_stuff()
|
||||
local blacklist = ctf_map.map.initial_stuff or {}
|
||||
for _, def in pairs(ctf_treasure.get_default_treasures()) do
|
||||
local is_valid = true
|
||||
for _, b_item in pairs(blacklist) do
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = ctf_map_core
|
||||
depends = default
|
||||
optional_depends = ctf, ctf_match, ctf_stats, ctf_treasure, stairs, wool, irc, physics
|
||||
optional_depends = ctf, ctf_match, ctf_stats, ctf_treasure, stairs, wool, irc, physics, give_initial_stuff
|
||||
|
|
|
@ -10,7 +10,6 @@ function ctf_treasure.get_default_treasures()
|
|||
{ "ctf_traps:damage_cobble", 0.3, 4, { 10, 20 } },
|
||||
|
||||
{ "default:pick_steel", 0.5, 5, { 1, 10 } },
|
||||
{ "default:sword_steel", 0.4, 5, { 1, 4 } },
|
||||
{ "default:shovel_stone", 0.6, 5, { 1, 10 } },
|
||||
{ "default:shovel_steel", 0.3, 5, { 1, 10 } },
|
||||
{ "default:axe_steel", 0.4, 5, { 1, 10 } },
|
||||
|
@ -21,11 +20,10 @@ function ctf_treasure.get_default_treasures()
|
|||
{ "shooter:machine_gun", 0.02, 2, 1 },
|
||||
{ "shooter:crossbow", 0.5, 2, { 1, 5 } },
|
||||
{ "shooter:pistol", 0.4, 2, { 1, 5 } },
|
||||
{ "shooter:rifle", 0.1, 2, { 1, 2 } },
|
||||
|
||||
{ "shooter:ammo", 0.3, 2, { 1, 10 } },
|
||||
{ "shooter:arrow_white", 0.5, 2, { 2, 18 } },
|
||||
|
||||
{ "medkits:medkit", 0.8, 5, 2 },
|
||||
{ "ctf_bandages:bandage", 0.8, 2, { 2, 4 } }
|
||||
}
|
||||
end
|
||||
|
|
|
@ -12,7 +12,7 @@ setmetatable(give_initial_stuff, {
|
|||
inv:set_size("craftresult", 0)
|
||||
inv:set_size("hand", 0)
|
||||
|
||||
local items = give_initial_stuff.get_stuff()
|
||||
local items = give_initial_stuff.get_stuff(player)
|
||||
|
||||
for _, item in pairs(items) do
|
||||
inv:add_item("main", item)
|
||||
|
@ -20,12 +20,24 @@ setmetatable(give_initial_stuff, {
|
|||
end
|
||||
})
|
||||
|
||||
function give_initial_stuff.get_stuff()
|
||||
return ctf_map.map and ctf_map.map.initial_stuff or {
|
||||
"default:pick_stone",
|
||||
"default:sword_stone",
|
||||
"default:torch 3",
|
||||
}
|
||||
local registered_stuff_providers = {}
|
||||
function give_initial_stuff.register_stuff_provider(func, priority)
|
||||
table.insert(registered_stuff_providers,
|
||||
priority or (#registered_stuff_providers + 1),
|
||||
func)
|
||||
end
|
||||
|
||||
function give_initial_stuff.get_stuff(player)
|
||||
local stuff = {}
|
||||
for i=1, #registered_stuff_providers do
|
||||
local new_stuff = registered_stuff_providers[i](player)
|
||||
assert(new_stuff)
|
||||
|
||||
for j=1, #new_stuff do
|
||||
stuff[#stuff + 1] = new_stuff[j]
|
||||
end
|
||||
end
|
||||
return stuff
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
2
mods/other/give_initial_stuff/mod.conf
Normal file
2
mods/other/give_initial_stuff/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = give_initial_stuff
|
||||
description = API to give give_initial_stuff
|
|
@ -36,7 +36,7 @@ local function drop_all(player)
|
|||
pos.y = math.floor(pos.y + 0.5)
|
||||
|
||||
local inv = player:get_inventory()
|
||||
for _, item in pairs(give_initial_stuff.get_stuff()) do
|
||||
for _, item in pairs(give_initial_stuff.get_stuff(player)) do
|
||||
inv:remove_item("main", ItemStack(item))
|
||||
end
|
||||
drop_list(pos, inv, "main")
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = dropondie
|
||||
depends = ctf_map_core
|
||||
depends = give_initial_stuff
|
||||
description = With this mod, players will drop all their items in their inventory on the ground when they die.
|
||||
|
|
Loading…
Reference in a new issue