Fix various ctf_respawn_delay bugs (#889)
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e2f2ba9fae
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038dd3c1e5
2 changed files with 43 additions and 29 deletions
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@ -37,13 +37,18 @@ minetest.register_on_mods_loaded(function()
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table.insert(minetest.registered_on_respawnplayers, 1, function(player)
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local pname = player:get_player_name()
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if ctf_respawn_delay.players[pname] and ctf_respawn_delay.players[pname].timeleft == "waiting" then
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ctf_respawn_delay.players[pname].timeleft = RESPAWN_DELAY
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local pos = player:get_pos()
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pos.y = ctf_map.map.h/2 + 10
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if ctf_respawn_delay.players[pname] then
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-- Since the player is still dead the client can send respawn actions
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-- https://github.com/minetest/minetest/blob/4152227f17315a9cf9038266d9f9bb06e21e3424/src/network/serverpackethandler.cpp#L895
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-- We should ignore those
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if ctf_respawn_delay.players[pname].timeleft == "waiting" then
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ctf_respawn_delay.players[pname].timeleft = RESPAWN_DELAY
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local pos = player:get_pos()
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pos.y = ctf_map.map.h/2 + 10
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player:set_pos(pos) -- Player will be stuck there because CTF 'air' is walkable
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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player:set_pos(pos) -- Player will be stuck there because CTF 'air' is walkable
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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end
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return true
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end
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@ -56,15 +61,10 @@ minetest.register_on_mods_loaded(function()
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end)
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end)
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function ctf_respawn_delay.respawnplayer(name)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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player:hud_remove(ctf_respawn_delay.players[name].hudid)
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player:set_properties({hp_max = ctf_respawn_delay.players[name].old_max})
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player:set_hp(ctf_respawn_delay.players[name].old_max)
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ctf_respawn_delay.players[name] = nil
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function respawnplayer(player, pname)
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player:hud_remove(ctf_respawn_delay.players[pname].hudid)
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player:set_properties({hp_max = ctf_respawn_delay.players[pname].old_max})
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player:set_hp(ctf_respawn_delay.players[pname].old_max)
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for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
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func(player)
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@ -72,16 +72,13 @@ function ctf_respawn_delay.respawnplayer(name)
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end
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function respawnfunc(pname)
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local player = minetest.get_player_by_name(pname)
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if not player or not ctf_respawn_delay.players[pname] then
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ctf_respawn_delay.players[pname] = nil
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if not ctf_respawn_delay.players[pname] then
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return
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end
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if type(ctf_respawn_delay.players[pname].timeleft) == "string" then
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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local player = minetest.get_player_by_name(pname)
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if not player then
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ctf_respawn_delay.players[pname] = nil
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return
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end
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@ -93,12 +90,26 @@ function respawnfunc(pname)
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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else
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ctf_respawn_delay.respawnplayer(pname)
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respawnplayer(player, pname)
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ctf_respawn_delay.players[pname] = nil
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end
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end
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ctf_match.register_on_new_match(function()
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for name in pairs(ctf_respawn_delay.players) do
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ctf_respawn_delay.respawnplayer(name)
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for pname in pairs(ctf_respawn_delay.players) do
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local player = minetest.get_player_by_name(pname)
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if player then
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respawnplayer(player, pname)
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end
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end
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ctf_respawn_delay.players = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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local pname = player:get_player_name()
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if ctf_respawn_delay.players[pname] then
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player:set_properties({hp_max = ctf_respawn_delay.players[pname].old_max})
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ctf_respawn_delay.players[pname] = nil
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end
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end)
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