Fix various ctf_respawn_delay bugs (#889)

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savilli 2021-05-26 16:19:29 +02:00 committed by GitHub
parent e2f2ba9fae
commit 038dd3c1e5
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 43 additions and 29 deletions

View file

@ -91,11 +91,14 @@ end
local function set_max_hp(player, max_hp)
local cur_hp = player:get_hp()
local old_max = player:get_properties().hp_max
local new_hp = cur_hp + max_hp - old_max
player:set_properties({
hp_max = max_hp
})
if old_max == 0 then
minetest.log("error", "[ctf_classes] Reviving dead player " .. player:get_player_name())
end
player:set_properties({hp_max = max_hp})
local new_hp = cur_hp + max_hp - old_max
if new_hp > max_hp then
minetest.log("error", string.format("New hp %d is larger than new max %d, old max is %d", new_hp, max_hp, old_max))
new_hp = max_hp

View file

@ -37,13 +37,18 @@ minetest.register_on_mods_loaded(function()
table.insert(minetest.registered_on_respawnplayers, 1, function(player)
local pname = player:get_player_name()
if ctf_respawn_delay.players[pname] and ctf_respawn_delay.players[pname].timeleft == "waiting" then
if ctf_respawn_delay.players[pname] then
-- Since the player is still dead the client can send respawn actions
-- https://github.com/minetest/minetest/blob/4152227f17315a9cf9038266d9f9bb06e21e3424/src/network/serverpackethandler.cpp#L895
-- We should ignore those
if ctf_respawn_delay.players[pname].timeleft == "waiting" then
ctf_respawn_delay.players[pname].timeleft = RESPAWN_DELAY
local pos = player:get_pos()
pos.y = ctf_map.map.h/2 + 10
player:set_pos(pos) -- Player will be stuck there because CTF 'air' is walkable
minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
end
return true
end
@ -56,15 +61,10 @@ minetest.register_on_mods_loaded(function()
end)
end)
function ctf_respawn_delay.respawnplayer(name)
local player = minetest.get_player_by_name(name)
if not player then return end
player:hud_remove(ctf_respawn_delay.players[name].hudid)
player:set_properties({hp_max = ctf_respawn_delay.players[name].old_max})
player:set_hp(ctf_respawn_delay.players[name].old_max)
ctf_respawn_delay.players[name] = nil
function respawnplayer(player, pname)
player:hud_remove(ctf_respawn_delay.players[pname].hudid)
player:set_properties({hp_max = ctf_respawn_delay.players[pname].old_max})
player:set_hp(ctf_respawn_delay.players[pname].old_max)
for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
func(player)
@ -72,16 +72,13 @@ function ctf_respawn_delay.respawnplayer(name)
end
function respawnfunc(pname)
local player = minetest.get_player_by_name(pname)
if not player or not ctf_respawn_delay.players[pname] then
ctf_respawn_delay.players[pname] = nil
if not ctf_respawn_delay.players[pname] then
return
end
if type(ctf_respawn_delay.players[pname].timeleft) == "string" then
minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
local player = minetest.get_player_by_name(pname)
if not player then
ctf_respawn_delay.players[pname] = nil
return
end
@ -93,12 +90,26 @@ function respawnfunc(pname)
minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
else
ctf_respawn_delay.respawnplayer(pname)
respawnplayer(player, pname)
ctf_respawn_delay.players[pname] = nil
end
end
ctf_match.register_on_new_match(function()
for name in pairs(ctf_respawn_delay.players) do
ctf_respawn_delay.respawnplayer(name)
for pname in pairs(ctf_respawn_delay.players) do
local player = minetest.get_player_by_name(pname)
if player then
respawnplayer(player, pname)
end
end
ctf_respawn_delay.players = {}
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
if ctf_respawn_delay.players[pname] then
player:set_properties({hp_max = ctf_respawn_delay.players[pname].old_max})
ctf_respawn_delay.players[pname] = nil
end
end)