Add team doors

This commit is contained in:
rubenwardy 2018-01-02 20:38:38 +00:00
parent c2e84b229d
commit 03f853f0d4
2 changed files with 12 additions and 42 deletions

View file

@ -803,13 +803,6 @@ minetest.register_craft({
recipe = "default:clay_lump",
})
minetest.register_craft({
type = 'cooking',
output = 'default:gold_ingot',
recipe = 'default:key',
cooktime = 5,
})
--
-- Fuels
--

View file

@ -150,7 +150,11 @@ function _doors.door_toggle(pos, node, clicker)
replace_old_owner_information(pos)
if clicker and not default.can_interact_with_node(clicker, pos) then
local tname = ctf.player(clicker:get_player_name()).team
local owner_team = pos.z >= 0 and "red" or "blue"
local is_right_team = tname == owner_team
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") and
not is_right_team then
return false
end
@ -324,8 +328,7 @@ function doors.register(name, def)
meta:set_int("state", state)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
meta:set_string("infotext", "Team Door")
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
@ -383,40 +386,14 @@ function doors.register(name, def)
end
if def.protected then
def.can_dig = can_dig_door
def.on_blast = function() end
def.on_key_use = function(pos, player)
local door = doors.get(pos)
door:toggle(player)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
end
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this locked door.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked door", owner
end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
def.on_destruct = function(pos)