Add team doors
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c2e84b229d
commit
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2 changed files with 12 additions and 42 deletions
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@ -803,13 +803,6 @@ minetest.register_craft({
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recipe = "default:clay_lump",
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})
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minetest.register_craft({
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type = 'cooking',
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output = 'default:gold_ingot',
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recipe = 'default:key',
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cooktime = 5,
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})
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--
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-- Fuels
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--
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@ -150,7 +150,11 @@ function _doors.door_toggle(pos, node, clicker)
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replace_old_owner_information(pos)
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if clicker and not default.can_interact_with_node(clicker, pos) then
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local tname = ctf.player(clicker:get_player_name()).team
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local owner_team = pos.z >= 0 and "red" or "blue"
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local is_right_team = tname == owner_team
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") and
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not is_right_team then
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return false
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end
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@ -324,8 +328,7 @@ function doors.register(name, def)
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meta:set_int("state", state)
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if def.protected then
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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meta:set_string("infotext", "Team Door")
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end
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if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
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@ -383,40 +386,14 @@ function doors.register(name, def)
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end
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if def.protected then
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def.can_dig = can_dig_door
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local door = doors.get(pos)
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door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local pname = player:get_player_name()
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end
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-- verify placer is owner of lockable door
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if owner ~= pname then
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minetest.record_protection_violation(pos, pname)
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minetest.chat_send_player(pname, "You do not own this locked door.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked door", owner
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end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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def.on_destruct = function(pos)
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