Re-add rocketeer class
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81bd8ca9b2
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6 changed files with 33 additions and 20 deletions
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@ -2,8 +2,8 @@ ctf_classes.default_class = "knight"
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ctf_classes.register("knight", {
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description = "Knight",
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pros = { "Skilled with swords", "+50% health points" },
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cons = { "-10% speed" },
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pros = { ">Skilled with swords", "> +50% health points" },
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cons = { "> -10% speed" },
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color = "#ccc",
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properties = {
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max_hp = 30,
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@ -23,8 +23,8 @@ ctf_classes.register("knight", {
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ctf_classes.register("shooter", {
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description = "Sharp Shooter",
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pros = { "Skilled with ranged weapons", "Can craft/use sniper rifles"},
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cons = {"-25% health points"},
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pros = { ">Skilled with ranged", "weapons and can", "craft/use sniper rifles"},
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cons = { "> -20% health points" },
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color = "#c60",
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properties = {
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allow_grapples = true,
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@ -72,7 +72,7 @@ ctf_classes.register("shooter", {
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ctf_classes.register("medic", {
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description = "Medic",
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pros = { "x2 regen for nearby friendlies", "Building supplies + Paxel", "+10% speed" },
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pros = { ">x2 regen for nearby", "friendlies", ">Building supplies +", "Paxel", "> +10% speed" },
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cons = {},
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color = "#0af",
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properties = {
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@ -154,12 +154,16 @@ ctf_classes.register("sniper", {
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})
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]]--
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--[[ctf_classes.register("rocketeer", {
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ctf_classes.register("rocketeer", {
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description = "Rocketeer",
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pros = { "Can craft rockets" },
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cons = {},
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pros = { ">Can craft/use rockets" },
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cons = { "> -50% health points" },
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color = "#fa0",
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properties = {
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-- Disallow rocketeers from capturing flags - they're intended to be support
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can_capture = false,
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max_hp = 10,
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initial_stuff = {
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"shooter_rocket:rocket_gun_loaded",
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"shooter_rocket:rocket 4",
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@ -171,12 +175,10 @@ ctf_classes.register("sniper", {
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allowed_guns = {
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"shooter_guns:pistol",
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"shooter_guns:machine_gun",
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"shooter_guns:shotgun",
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},
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crafting = {
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"shooter_rocket:rocket"
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},
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},
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})]]
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})
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@ -24,7 +24,7 @@ function ctf_classes.show_gui(name, player)
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fs[#fs + 1] = "]"
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fs[#fs + 1] = "tableoptions[background=#00000000;highlight=#00000000;border=false]"
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fs[#fs + 1] = "tablecolumns[color;text]"
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fs[#fs + 1] = "table[0,0.9;2.8,2.2;;"
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fs[#fs + 1] = "table[0,0.9;3.0,2.25;;"
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fs[#fs + 1] = class.color
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fs[#fs + 1] = ","
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fs[#fs + 1] = minetest.formspec_escape(class.description)
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@ -8,24 +8,24 @@ local full_ores = {
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local sword_materials = {
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steel = "default:steel_ingot",
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mese = "default:mese_crystal",
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diamond = "default:diamond",
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mese = "default:mese_crystal",
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}
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-- Rocket <== Gold ingot x16 + Coal lump x5
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-- Rocket <== Gold ingot x5 + Coal lump x4
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:gold_ingot 16", "default:coal_lump 5" },
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items = { "default:gold_ingot 5", "default:coal_lump 4" },
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always_known = false,
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level = 1,
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})
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-- Rocket <== Mese x5 + Coal lump x5
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-- Rocket <== Mese x1 + Coal lump x4
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:mese 5", "default:coal_lump 5" },
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items = { "default:mese 1", "default:coal_lump 4" },
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always_known = false,
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level = 1,
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})
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@ -52,11 +52,20 @@ for ore, ore_item in pairs(full_ores) do
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})
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end
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--Mese block <== Mese crystal x9
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crafting.register_recipe({
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type = "inv",
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output = "default:mese",
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items = { "default:mese_crystal 9" },
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always_known = true,
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level = 1,
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})
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-- Mese crystal x9 <== Mese block
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crafting.register_recipe({
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type = "inv",
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output = "default:mese_crystal 9",
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items = { "default:mese"},
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items = { "default:mese" },
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always_known = true,
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level = 1,
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})
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@ -1 +1 @@
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Subproject commit 08f571991b30fa7d9eae0e836e3047f5049d7963
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Subproject commit e8dffc7b1bdf445b87c4ae1cf3eeeb3da2b1a801
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@ -24,6 +24,8 @@ function ctf_treasure.get_default_treasures()
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{ "shooter:ammo", 0.3, 2, { 1, 10 } },
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-- { "shooter:arrow_white", 0.5, 2, { 2, 18 } },
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{ "shooter_rocket:rocket", 0.3, 2, 1 },
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{ "sniper_rifles:rifle_762_loaded", 0.1, 2, 1 },
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{ "sniper_rifles:rifle_magnum_loaded", 0.01, 2, 1 },
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@ -22,7 +22,7 @@ function give_initial_stuff.give_item(inv, item)
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end
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-- Don't duplicate stacks
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if inv:contains_item("main", item:get_name()) then
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if inv:contains_item("main", item:get_name()) and not inv:contains_item("main", "shooter_rocket:rocket") then
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local safeguard = 0
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local itemcount = item:get_count()-5
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if itemcount < 0 then itemcount = 0 end
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