Update sfinv
This commit is contained in:
parent
1e0f007264
commit
0543f15de8
6 changed files with 146 additions and 176 deletions
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@ -1,11 +1,3 @@
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local fs = [[
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size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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textlist[0,0;7.85,8.5;help;
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]]
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local items = {
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"Tips",
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"",
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@ -26,12 +18,15 @@ local items = {
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for i = 1, #items do
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items[i] = minetest.formspec_escape(items[i])
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end
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fs = fs .. table.concat(items, ",") .. "]"
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local fs = [[
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textlist[0,0;7.85,8.5;help;
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]] .. table.concat(items, ",") .. "]"
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sfinv.register_page("ctf_inventory:help", {
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title = "Help",
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get = function(player, context)
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return fs
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get = function(self, player, context)
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return sfinv.make_formspec(player, context, fs, false)
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end
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})
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@ -140,12 +140,7 @@ if minetest.global_exists("sfinv") then
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title = "Inbox",
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get = function(self, player, context)
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local name = player:get_player_name()
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return ([[
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size[12,8]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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]]) .. email.get_formspec(name)
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return sfinv.make_formspec(player, context, email.get_formspec(name), false, "size[12,8]")
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end
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})
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end
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@ -1,84 +1,21 @@
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# Simple Fast Inventory (WIP)
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Simple Fast Inventory
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====================
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![SFINV Screeny](https://cdn.pbrd.co/images/1yQhd1TI.png)
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A cleaner, simpler, solution to having an advanced inventory in Minetest.
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Formspec style based on the creative inventory.
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Written by rubenwardy.
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License: WTFPL
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License: MIT
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## Aims
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See game_api.txt for this mod's API
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* Unified Inventory API compatible (a mod using UI's api will work with this)
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* Themable.
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* Clean API.
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License of source code and media files:
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---------------------------------------
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Copyright (C) 2016 rubenwardy <rubenwardy@gmail.com>
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# API
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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## Formspec Parser
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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sfinv has a variable based parser. Here is the formspec of the crafting tab:
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{{ layout }}
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
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image[6,4.25;1,1;gui_hb_bg.png]
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image[7,4.25;1,1;gui_hb_bg.png]
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`{{ layout }}` will be replaced by the following:
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size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[current_player;main;0,4.25;8,1;]
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list[current_player;main;0,5.5;8,3;8]
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and `{{ nav }}` will be replaced by something like the following:
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tabheader[0,0;tabs;Crafting,Page 1, Page 2;1]
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Only two levels of variable parsing is guaranteed to succeed, as only two
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passes are done.
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Here is another example, this time a page with no inventory:
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size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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textlist[0,0;7.85,8.5;help;one,two,three]
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The following variables are provided by the API:
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* `name` - name of the player viewing
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* `nav` - the navigation, probably a tabset
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* `layout` - a default layout which has the players inventory at the bottom.
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## sfinv.register_page
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sfinv.register_page(name, def)
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def is a table containing:
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* `title(player, context)` - human readable page name (required)
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* `get(player, context)` - returns a formspec string. See formspec variables. (required)
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* `is_in_nav(player, context)` - return true if it appears in tab header
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* `on_player_receive_fields(player, context, fields)` - on formspec submit
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planned:
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* `on_enter(player, context)` - when coming to this page from another
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* `on_leave(player, context)` - when leaving this page to go to another
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -1,90 +1,144 @@
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local theme = [[size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[current_player;main;0,4.25;8,1;]
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list[current_player;main;0,5.5;8,3;8] ]]
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sfinv = {
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pages = {},
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pages_unordered = {},
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homepage_name = "sfinv:crafting",
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contexts = {}
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contexts = {},
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enabled = true
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}
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function sfinv.register_page(name, def)
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if not name or not def or not def.get then
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error("Invalid sfinv page. Requires a name & def, and a get function in def")
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end
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assert(name, "Invalid sfinv page. Requires a name")
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assert(def, "Invalid sfinv page. Requires a def[inition] table")
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assert(def.get, "Invalid sfinv page. Def requires a get function.")
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assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name))
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sfinv.pages[name] = def
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def.name = name
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table.insert(sfinv.pages_unordered, def)
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end
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function sfinv.parse_variables(fs, vars)
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local ret = fs
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for key, value in pairs(vars) do
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ret = string.gsub(ret, "{{([ ]+)" .. key .. "([ ]+)}}", value)
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function sfinv.override_page(name, def)
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assert(name, "Invalid sfinv page override. Requires a name")
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assert(def, "Invalid sfinv page override. Requires a def[inition] table")
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local page = sfinv.pages[name]
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assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.")
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for key, value in pairs(def) do
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page[key] = value
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end
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return ret
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end
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function sfinv.get(player, context)
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local page = sfinv.pages[context.page]
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if not page then
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page = sfinv.pages["404"]
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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-- Only show tabs if there is more than one page
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if #nav > 1 then
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return "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .. ";true;false]"
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else
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return ""
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end
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end
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local fs = page:get(player, context)
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local theme_main = "bgcolor[#080808BB;true]" .. default.gui_bg ..
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default.gui_bg_img
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local theme_inv = default.gui_slots .. [[
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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]]
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[#tmp + 1] = theme_inv
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end
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return table.concat(tmp, "")
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end
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function sfinv.get_homepage_name(player)
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return "sfinv:crafting"
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end
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function sfinv.get_formspec(player, context)
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-- Generate navigation tabs
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local nav = {}
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local nav_ids = {}
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local current_idx = 1
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for i, pdef in pairs(sfinv.pages_unordered) do
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if not pdef.is_in_nav or pdef.is_in_nav(player, context) then
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if not pdef.is_in_nav or pdef:is_in_nav(player, context) then
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nav[#nav + 1] = pdef.title
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nav_ids[#nav_ids + 1] = pdef.name
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if pdef.name == context.page then
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current_idx = i
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current_idx = #nav_ids
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end
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end
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end
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context.nav = nav_ids
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context.nav_titles = nav
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context.nav_idx = current_idx
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local vars = {
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layout = theme,
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name = player:get_player_name(),
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nav = "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .. ";true;false]"
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}
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fs = sfinv.parse_variables(fs, vars)
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fs = sfinv.parse_variables(fs, vars)
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return fs
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-- Generate formspec
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local page = sfinv.pages[context.page] or sfinv.pages["404"]
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if page then
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return page:get(player, context)
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else
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local old_page = context.page
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context.page = sfinv.get_homepage_name(player)
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assert(sfinv.pages[context.page], "[sfinv] Invalid homepage")
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minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) .. " so using switching to homepage")
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return sfinv.get_formspec(player, context)
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end
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end
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function sfinv.set(player, context)
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if not context then
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function sfinv.get_or_create_context(player)
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local name = player:get_player_name()
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context = sfinv.contexts[name]
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local context = sfinv.contexts[name]
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if not context then
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context = {
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page = sfinv.homepage_name
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page = sfinv.get_homepage_name(player)
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}
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sfinv.contexts[name] = context
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end
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return context
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end
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local fs = sfinv.get(player, context)
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function sfinv.set_context(player, context)
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sfinv.contexts[player:get_player_name()] = context
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end
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function sfinv.set_player_inventory_formspec(player, context)
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local fs = sfinv.get_formspec(player,
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context or sfinv.get_or_create_context(player))
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player:set_inventory_formspec(fs)
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end
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function sfinv.set_page(player, pagename)
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local context = sfinv.get_or_create_context(player)
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local oldpage = sfinv.pages[context.page]
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if oldpage and oldpage.on_leave then
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oldpage:on_leave(player, context)
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end
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context.page = pagename
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local page = sfinv.pages[pagename]
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if page.on_enter then
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page:on_enter(player, context)
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end
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sfinv.set_player_inventory_formspec(player, context)
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.5, function()
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sfinv.set(player)
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if sfinv.enabled then
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sfinv.set_player_inventory_formspec(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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sfinv.contexts[player:get_player_name()] = nil
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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if formname ~= "" or not sfinv.enabled then
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return false
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end
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@ -92,29 +146,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local context = sfinv.contexts[name]
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if not context then
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sfinv.set(player)
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sfinv.set_player_inventory_formspec(player)
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return false
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end
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-- Handle Events
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-- Was a tab selected?
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if fields.tabs and context.nav then
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local tid = tonumber(fields.tabs)
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if tid and tid > 0 then
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local id = context.nav[tid]
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if id and sfinv.pages[id] then
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print(name .. " views sfinv/" .. id)
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-- TODO: on_leave
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context.page = id
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sfinv.set(player, context)
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local page = sfinv.pages[id]
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if id and page then
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sfinv.set_page(player, id)
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end
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end
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return
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end
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-- Pass to page
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else
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-- Pass event to page
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local page = sfinv.pages[context.page]
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if page and page.on_player_receive_fields then
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return page.on_player_receive_fields(player, context, fields)
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return page:on_player_receive_fields(player, context, fields)
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end
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end
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end)
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1
mods/sfinv/depends.txt
Normal file
1
mods/sfinv/depends.txt
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default
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@ -2,29 +2,21 @@ dofile(minetest.get_modpath("sfinv") .. "/api.lua")
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sfinv.register_page("sfinv:crafting", {
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title = "Crafting",
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is_in_nav = function(player, context)
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return true
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end,
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get = function(self, player, context)
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return [[ {{ layout }}
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
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image[6,4.25;1,1;gui_hb_bg.png]
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image[7,4.25;1,1;gui_hb_bg.png] ]]
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end,
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on_player_receive_fields = function(player, context, fields)
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print("Received!")
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end,
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on_leave = function(player, context)
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print("Left page!")
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image[0,4.75;1,1;gui_hb_bg.png]
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image[1,4.75;1,1;gui_hb_bg.png]
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image[2,4.75;1,1;gui_hb_bg.png]
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image[3,4.75;1,1;gui_hb_bg.png]
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image[4,4.75;1,1;gui_hb_bg.png]
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image[5,4.75;1,1;gui_hb_bg.png]
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image[6,4.75;1,1;gui_hb_bg.png]
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image[7,4.75;1,1;gui_hb_bg.png]
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]], true)
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end
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})
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