Tweak and slightly nerf grenades

This commit is contained in:
LoneWolfHT 2020-12-02 10:58:11 -08:00
parent 630f772e02
commit 063c6fb458
2 changed files with 4 additions and 4 deletions

View file

@ -19,7 +19,7 @@ local fragdef = {
local player = minetest.get_player_by_name(name)
local radius = 8
local radius = 10
minetest.add_particlespawner({
amount = 20,
@ -67,7 +67,7 @@ local fragdef = {
if hit and player and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and
hit.ref:get_player_name() == v:get_player_name() then
v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 34 - ((25/radius) * vector.distance(pos, v:get_pos()))}}, nil)
v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 30 - ((radius/3) * vector.distance(pos, v:get_pos()))}}, nil)
end
end
end,

View file

@ -1,5 +1,5 @@
grenades = {
grenade_deaccel = 9
grenade_deaccel = 8
}
function grenades.throw_grenade(name, startspeed, player)
@ -140,7 +140,7 @@ function grenades.register_grenade(name, def)
newdef.inventory_image = def.image
newdef.on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
grenades.throw_grenade(name, 16, user)
grenades.throw_grenade(name, 17, user)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item(1)