Tweak and slightly nerf grenades
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parent
630f772e02
commit
063c6fb458
2 changed files with 4 additions and 4 deletions
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@ -19,7 +19,7 @@ local fragdef = {
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local player = minetest.get_player_by_name(name)
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local radius = 8
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local radius = 10
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minetest.add_particlespawner({
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amount = 20,
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@ -67,7 +67,7 @@ local fragdef = {
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if hit and player and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and
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hit.ref:get_player_name() == v:get_player_name() then
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v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 34 - ((25/radius) * vector.distance(pos, v:get_pos()))}}, nil)
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v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 30 - ((radius/3) * vector.distance(pos, v:get_pos()))}}, nil)
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end
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end
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end,
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@ -1,5 +1,5 @@
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grenades = {
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grenade_deaccel = 9
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grenade_deaccel = 8
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}
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function grenades.throw_grenade(name, startspeed, player)
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@ -140,7 +140,7 @@ function grenades.register_grenade(name, def)
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newdef.inventory_image = def.image
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newdef.on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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grenades.throw_grenade(name, 16, user)
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grenades.throw_grenade(name, 17, user)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item(1)
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