Add placable flags to map editor

This commit is contained in:
rubenwardy 2018-02-04 03:42:44 +00:00 committed by rubenwardy
parent b9dfb1b5b0
commit 06b9e6ee8d
2 changed files with 105 additions and 2 deletions

View file

@ -8,6 +8,52 @@ assert(minetest.get_modpath("worldedit") and
minetest.get_modpath("worldedit_commands"), minetest.get_modpath("worldedit_commands"),
"worldedit and worldedit_commands are required!") "worldedit and worldedit_commands are required!")
local flag_positions = {}
local function check_step()
for _, pos in pairs(flag_positions) do
if minetest.get_node(pos).name ~= "ctf_map:flag" then
minetest.set_node(pos, { name = "ctf_map:flag" })
end
end
minetest.after(1, check_step)
end
minetest.after(1, check_step)
minetest.register_node("ctf_map:flag", {
description = "Flag",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"flag_grey2.png",
"flag_grey.png"
},
node_box = {
type = "fixed",
fixed = {
{ 0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{ -0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {oddly_breakable_by_hand=1,snappy=3},
on_construct = function(pos)
table.insert(flag_positions, vector.new(pos))
end,
on_destruct = function(pos)
for i, v in pairs(flag_positions) do
if vector.equals(pos, v) then
flag_positions[i] = nil
return
end
end
end,
})
local center = { x = 0, y = 0, z = 0, r = 115, h = 140 } local center = { x = 0, y = 0, z = 0, r = 115, h = 140 }
local function to_2pos() local function to_2pos()
return { return {
@ -51,6 +97,39 @@ local function we_import(name)
end end
end end
local function get_flags()
local negative = nil
local positive = nil
for _, pos in pairs(flag_positions) do
pos = vector.subtract(pos, center)
if center_barrier_rot == 0 and pos.x < 0 or pos.z < 0 then
negative = pos
end
if center_barrier_rot == 0 and pos.x > 0 or pos.z > 0 then
positive = pos
end
end
return negative, positive
end
local function get_flag_status()
if #flag_positions > 2 then
return "Too many flags! (" .. #flag_positions .. "/2)"
elseif #flag_positions < 2 then
return "Place more flags (" .. #flag_positions .. "/2)"
else
local negative, positive = get_flags()
if positive and negative then
return "Flags placed (" .. #flag_positions .. "/2)"
else
return "Place one flag on each side of the barrier."
end
end
end
local randint = math.random(100) local randint = math.random(100)
local barrier_r = 110 local barrier_r = 110
@ -62,7 +141,7 @@ local function show_gui(name)
mapauthor = mapauthor or name mapauthor = mapauthor or name
local formspec = { local formspec = {
"size[8,9.5]", "size[9,9.5]",
"bgcolor[#080808BB;true]", "bgcolor[#080808BB;true]",
default.gui_bg, default.gui_bg,
default.gui_bg_img, default.gui_bg_img,
@ -84,7 +163,11 @@ local function show_gui(name)
"dropdown[1.15,4.25;1,1;center_barrier_rot;X=0,Z=0;", center_barrier_rot + 1, "]", "dropdown[1.15,4.25;1,1;center_barrier_rot;X=0,Z=0;", center_barrier_rot + 1, "]",
"button[2.3,4.2;2,1;place_barrier;Place Barriers]", "button[2.3,4.2;2,1;place_barrier;Place Barriers]",
"label[0,5.5;3. Meta Data]", "label[5.3,3;3. Place Flags]",
"label[5.3,3.5;", minetest.formspec_escape(get_flag_status()), "]",
"button[5.3,4.2;3.5,1;giveme;Giveme Flags]",
"label[0,5.5;4. Meta Data]",
"field[0.4,6.5;7.5,1;title;Title;" , minetest.formspec_escape(maptitle), "]", "field[0.4,6.5;7.5,1;title;Title;" , minetest.formspec_escape(maptitle), "]",
"field[0.4,7.8;3.75,1;name;File Name;" , minetest.formspec_escape(mapname), "]", "field[0.4,7.8;3.75,1;name;File Name;" , minetest.formspec_escape(mapname), "]",
"field[4.15,7.8;3.75,1;author;Author;", minetest.formspec_escape(mapauthor), "]", "field[4.15,7.8;3.75,1;author;Author;", minetest.formspec_escape(mapauthor), "]",
@ -140,6 +223,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
center.h = h center.h = h
end end
if fields.giveme then
player:get_inventory():add_item("main", "ctf_map:flag 2")
end
local player_name = player:get_player_name() local player_name = player:get_player_name()
if fields.emerge then if fields.emerge then
@ -192,6 +279,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
meta:set("h", center.h) meta:set("h", center.h)
meta:write() meta:write()
for _, flags in pairs(flag_positions) do
local pos = vector.subtract(flags, center)
if center_barrier_rot == 0 then
local old = vector.new(pos)
pos.x = old.z
pos.z = -old.x
end
local idx = pos.z > 0 and 1 or 2
meta:set("team." .. idx, pos.z > 0 and "red" or "blue")
meta:set("team." .. idx .. ".color", pos.z > 0 and "red" or "blue")
meta:set("team." .. idx .. ".pos", minetest.pos_to_string(pos))
end
minetest.after(0.1, function() minetest.after(0.1, function()
local filepath = path .. mapname .. ".mts" local filepath = path .. mapname .. ".mts"
if minetest.create_schematic(worldedit.pos1[player_name], if minetest.create_schematic(worldedit.pos1[player_name],

View file

@ -1,6 +1,8 @@
assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.") assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore") minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
minetest.register_alias("ctf_map:flag", "air")
minetest.register_alias("flowers:mushroom_red", "air") minetest.register_alias("flowers:mushroom_red", "air")
minetest.register_alias("flowers:mushroom_brown", "air") minetest.register_alias("flowers:mushroom_brown", "air")
minetest.register_alias("flowers:waterlily", "air") minetest.register_alias("flowers:waterlily", "air")