Add vote and ctf_match
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10 changed files with 669 additions and 5 deletions
96
mods/vote/README.md
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96
mods/vote/README.md
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# Vote
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A mod for Minetest adding an API to allow voting on servers.
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Version 0.1
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Created by [rubenwardy](http://rubenwardy.com)
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Copyright (c) 2015, no rights reserved
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Licensed under WTFPL or CC0 (you choose)
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# Settings
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* vote.maximum_active - maximum votes running at a time, votes are queued if it
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reaches this. Defaults to 1.
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# Example
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```lua
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minetest.register_chatcommand("vote_kick", {
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privs = {
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interact = true
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},
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func = function(name, param)
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if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name, "There is no player called '" ..
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param .. "'")
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end
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vote.new_vote(name, {
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description = "Kick player " .. param,
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help = "/yes, /no or /abstain",
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name = param,
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duration = 60,
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on_result = function(self, result, results)
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if result == "yes" then
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minetest.chat_send_all("Vote passed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " will be kicked.")
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minetest.kick_player(self.name, "The vote to kick you passed")
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else
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minetest.chat_send_all("Vote failed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " remains ingame.")
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end
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end,
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on_vote = function(self, name, value)
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minetest.chat_send_all(name .. " voted " .. value .. " to '" ..
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self.description .. "'")
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end
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})
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end
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})
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```
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# API
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## Results
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* voted - a key-value table. voted[name] = true if a player called name voted.
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* abstain - a list of the names of players who abstained.
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* <option> - a list of the names of players who voted for this option.
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For example:
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```lua
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results = {
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voted = {
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one = true,
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two = true,
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three = true,
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four = true
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}
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yes = {"one", "three"},
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no = {"two"}
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abstain = {"four"}
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}
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```
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## Values
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* description - required.
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* help - recommended. How to respond to the vote.
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* duration - the duration of the vote, before it expires.
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* perc_needed - if yes/no, this is the percentage needed to pass.
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* options - a list of possible options. (not fully supported yet)
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## Methods
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* can_vote(self, name) - return true if player `name` can vote on this issue.
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* on_start(self) - called when vote starts. Return false to cancel.
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* on_decide(self, results) - see results section. Return the winning result.
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* on_result(self, result, results) - when vote ends, result is the winning result
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* on_vote(self, name, value) - called when a player casts a vote
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* on_abstain(self, name) - called when a player abstains
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48
mods/vote/hudkit.lua
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48
mods/vote/hudkit.lua
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-- HudKit, by rubenwardy
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-- License: Either WTFPL or CC0, you can choose.
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local function hudkit()
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return {
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players = {},
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add = function(self, player, id, def)
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local name = player:get_player_name()
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local elements = self.players[name]
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if not elements then
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self.players[name] = {}
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elements = self.players[name]
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end
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elements[id] = player:hud_add(def)
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end,
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exists = function(self, player, id)
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local elements = self.players[player:get_player_name()]
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return elements and elements[id]
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end,
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change = function(self, player, id, stat, value)
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local elements = self.players[player:get_player_name()]
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if not elements or not elements[id] then
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return false
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end
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player:hud_change(elements[id], stat, value)
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return true
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end,
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remove = function(self, player, id)
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local elements = self.players[player:get_player_name()]
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if not elements or not elements[id] then
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return false
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end
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player:hud_remove(elements[id])
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elements[id] = nil
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return true
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end
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}
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end
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return hudkit
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324
mods/vote/init.lua
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324
mods/vote/init.lua
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vote = {
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active = {},
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queue = {}
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}
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function vote.new_vote(creator, voteset)
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local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1
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if #vote.active < max_votes then
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vote.start_vote(voteset)
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else
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table.insert(vote.queue, voteset)
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if creator then
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minetest.chat_send_player(creator,
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"Vote queued until there is less then " .. max_votes ..
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" votes active.")
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end
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end
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end
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function vote.start_vote(voteset)
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minetest.log("action", "Vote started: " .. voteset.description)
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table.insert(vote.active, voteset)
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-- Build results table
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voteset.results = {
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abstain = {},
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voted = {}
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}
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if voteset.options then
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for _, option in pairs(voteset.options) do
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voteset.results[option] = {}
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print(" - " .. option)
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end
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else
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voteset.results.yes = {}
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voteset.results.no = {}
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end
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-- Run start callback
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if voteset.on_start then
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voteset:on_start()
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end
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-- Timer for end
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if voteset.duration or voteset.time then
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minetest.after(voteset.duration + 0.1, function()
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vote.end_vote(voteset)
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end)
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end
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-- Show HUD a.s.a.p.
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vote.update_all_hud()
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end
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function vote.end_vote(voteset)
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local removed = false
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for i, voteset2 in pairs(vote.active) do
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if voteset == voteset2 then
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table.remove(vote.active, i, 1)
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removed = true
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end
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end
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if not removed then
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return
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end
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local result = nil
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if voteset.on_decide then
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result = voteset:on_decide(voteset.results)
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elseif voteset.results.yes and voteset.results.no then
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local total = #voteset.results.yes + #voteset.results.no
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local perc_needed = voteset.perc_needed or 0.5
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local unanimous = voteset.unanimous or 0
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if total <= unanimous then
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if #voteset.results.no == 0 then
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result = "yes"
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else
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result = "no"
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end
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else
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if #voteset.results.yes / total > perc_needed then
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result = "yes"
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else
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result = "no"
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end
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end
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end
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minetest.log("action", "Vote '" .. voteset.description ..
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"' ended with result '" .. result .. "'.")
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if voteset.on_result then
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voteset:on_result(result, voteset.results)
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end
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local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1
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if #vote.active < max_votes and #vote.queue > 0 then
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local nextvote = table.remove(vote.queue, 1)
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vote.start_vote(nextvote)
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else
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-- Update HUD a.s.a.p.
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vote.update_all_hud()
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end
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end
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function vote.get_next_vote(name)
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for _, voteset in pairs(vote.active) do
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if not voteset.results.voted[name] then
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return voteset
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end
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end
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return nil
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end
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function vote.check_vote(voteset)
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local all_players_voted = true
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local players = minetest.get_connected_players()
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for _, player in pairs(players) do
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local name = player:get_player_name()
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if not voteset.results.voted[name] then
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all_players_voted = false
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break
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end
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end
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if all_players_voted then
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vote.end_vote(voteset)
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end
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end
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function vote.vote(voteset, name, value)
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if not voteset.results[value] then
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return
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end
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minetest.log("action", name .. " voted '" .. value .. "' to '"
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.. voteset.description .. "'")
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table.insert(voteset.results[value], name)
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voteset.results.voted[name] = true
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if voteset.on_vote then
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voteset:on_vote(name, value)
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end
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vote.check_vote(voteset)
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end
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local hudkit = dofile(minetest.get_modpath("vote") .. "/hudkit.lua")
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vote.hud = hudkit()
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function vote.update_hud(player)
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local name = player:get_player_name()
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local voteset = vote.get_next_vote(name)
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if not voteset then
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vote.hud:remove(player, "vote:desc")
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vote.hud:remove(player, "vote:bg")
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vote.hud:remove(player, "vote:help")
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return
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end
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if not vote.hud:exists(player, "vote:bg") then
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vote.hud:add(player, "vote:bg", {
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hud_elem_type = "image",
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position = {x = 1, y = 0.5},
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scale = {x = 1, y = 1},
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text = "vote_background.png",
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offset = {x=-100, y = 10},
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number = 0xFFFFFF
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})
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end
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if vote.hud:exists(player, "vote:desc") then
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vote.hud:change(player, "vote:desc", "text", voteset.description .. "?")
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else
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vote.hud:add(player, "vote:desc", {
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hud_elem_type = "text",
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position = {x = 1, y = 0.5},
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scale = {x = 100, y = 100},
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text = voteset.description .. "?",
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offset = {x=-100, y = 0},
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number = 0xFFFFFF
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})
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end
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if voteset.help then
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if vote.hud:exists(player, "vote:help") then
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vote.hud:change(player, "vote:help", "text", voteset.help)
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else
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vote.hud:add(player, "vote:help", {
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hud_elem_type = "text",
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position = {x = 1, y = 0.5},
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scale = {x = 100, y = 100},
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text = voteset.help,
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offset = {x=-100, y = 20},
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number = 0xFFFFFF
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})
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end
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else
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vote.hud:remove(player, "vote:help")
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end
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end
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minetest.register_on_leaveplayer(function(player)
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vote.hud.players[player:get_player_name()] = nil
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end)
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function vote.update_all_hud()
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local players = minetest.get_connected_players()
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for _, player in pairs(players) do
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vote.update_hud(player)
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end
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minetest.after(5, vote.update_all_hud)
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end
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minetest.after(5, vote.update_all_hud)
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minetest.register_chatcommand("yes", {
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privs = {
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interact = true
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},
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func = function(name, params)
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local voteset = vote.get_next_vote(name)
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if not voteset then
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minetest.chat_send_player(name,
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"There is no vote currently running!")
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return
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elseif not voteset.results.yes then
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minetest.chat_send_player(name, "The vote is not a yes/no one.")
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return
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elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
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"You can't vote in the currently active vote!")
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return
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end
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vote.vote(voteset, name, "yes")
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end
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})
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minetest.register_chatcommand("no", {
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privs = {
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interact = true
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},
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func = function(name, params)
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local voteset = vote.get_next_vote(name)
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if not voteset then
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minetest.chat_send_player(name,
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"There is no vote currently running!")
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return
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elseif not voteset.results.no then
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minetest.chat_send_player(name, "The vote is not a yes/no one.")
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return
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elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
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"You can't vote in the currently active vote!")
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return
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end
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vote.vote(voteset, name, "no")
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end
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})
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minetest.register_chatcommand("abstain", {
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privs = {
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interact = true
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},
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func = function(name, params)
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local voteset = vote.get_next_vote(name)
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if not voteset then
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minetest.chat_send_player(name,
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"There is no vote currently running!")
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return
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elseif voteset.can_vote and not voteset:can_vote(name) then
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minetest.chat_send_player(name,
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"You can't vote in the currently active vote!")
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return
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end
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table.insert(voteset.results.abstain, name)
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voteset.results.voted[name] = true
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if voteset.on_abstain then
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voteset:on_abstain(name)
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end
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vote.check_vote(voteset)
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end
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})
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minetest.register_chatcommand("vote_kick", {
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privs = {
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interact = true
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},
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func = function(name, param)
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if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name, "There is no player called '" ..
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param .. "'")
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return
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end
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vote.new_vote(name, {
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description = "Kick " .. param,
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help = "/yes, /no or /abstain",
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name = param,
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duration = 60,
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perc_needed = 0.8,
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on_result = function(self, result, results)
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if result == "yes" then
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minetest.chat_send_all("Vote passed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " will be kicked.")
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minetest.kick_player(self.name, "The vote to kick you passed")
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else
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minetest.chat_send_all("Vote failed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " remains ingame.")
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end
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end,
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on_vote = function(self, name, value)
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minetest.chat_send_all(name .. " voted " .. value .. " to '" ..
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self.description .. "'")
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end
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})
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end
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})
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BIN
mods/vote/textures/vote_background.png
Normal file
BIN
mods/vote/textures/vote_background.png
Normal file
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