Longer build time, more cobble
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parent
e0fef5b56a
commit
0a675d5f7c
4 changed files with 14 additions and 6 deletions
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@ -28,7 +28,7 @@ ctf.autoalloc_on_joinplayer = true
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ctf.match = true
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ctf.match.teams = red, red, -64, 16, 85; blue, blue, 23, 14, -77
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ctf.match.build_time = 120
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ctf.match.build_time = 240
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ctf.match.clear_inv = true
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ctf.match.destroy_team = true
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ctf.match.reset_on_winner = true
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@ -36,6 +36,13 @@ ctf.register_on_new_game(function()
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end
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end)
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local function get_m_s_from_s(s)
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local m = math.floor(s / 60)
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s = math.floor(s - m * 60)
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return m .. "m " .. s .. "s"
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end
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local last = 0
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minetest.register_globalstep(function(delta)
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if ctf_match.build_timer > 0 then
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@ -47,7 +54,7 @@ minetest.register_globalstep(function(delta)
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end
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local rbt = math.floor(ctf_match.build_timer)
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if last ~= rbt then
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local text = math.floor(ctf_match.build_timer) .. "s until match begins!"
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local text = get_m_s_from_s(ctf_match.build_timer) .. " until match begins!"
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:change(player, "ctf_match:countdown", "text", text)
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end
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@ -90,7 +97,7 @@ ctf.hud.register_part(function(player, name, tplayer)
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 0, y = 70},
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text = math.floor(ctf_match.build_timer) .. "s until match begins!",
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text = get_m_s_from_s(ctf_match.build_timer) .. " until match begins!",
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number = 0xFFFFFF,
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offset = {x = -20, y = 20},
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alignment = {x = 0.2, y = 0}
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@ -43,11 +43,11 @@ for _, color in pairs(colors) do
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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@ -95,6 +95,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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minetest.set_node(pos, chest)
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local inv = minetest.get_inventory({type = "node", pos=pos})
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:glass 10"))
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inv:add_item("main", ItemStack("default:torch 10"))
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@ -1,6 +1,6 @@
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treasurer.register_treasure("default:ladder",0.3,5,{1,20})
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treasurer.register_treasure("default:torch",0.3,5,{1,20})
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treasurer.register_treasure("default:cobble",0.3,5,{45,99})
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treasurer.register_treasure("default:cobble",0.4,5,{45,99})
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treasurer.register_treasure("default:apple",0.3,5,{1,8})
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treasurer.register_treasure("default:pick_steel",0.5,5,{1,10})
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