ctf_stats: Add ctf_stats.request_save
This functionality allows mods to request a save (not immediate) if they modify player stats.
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4 changed files with 17 additions and 6 deletions
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@ -91,6 +91,14 @@ ctf.register_on_killedplayer(function(victim, killer)
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match.score = match.score + bounty_score
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main.bounty_kills = main.bounty_kills + 1
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match.bounty_kills = match.bounty_kills + 1
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ctf_stats.request_save()
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hud_score.new(killer, {
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name = "ctf_bounty:prize",
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color = 0x4444FF,
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value = bounty_score
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})
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end
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bountied_player = nil
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@ -102,11 +110,6 @@ ctf.register_on_killedplayer(function(victim, killer)
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minetest.colorize("#fff326", " and received " .. bounty_score .. " points!")
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minetest.log("action", minetest.strip_colors(msg))
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minetest.chat_send_all(msg)
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hud_score.new(killer, {
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name = "ctf_bounty:prize",
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color = 0x4444FF,
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value = bounty_score
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})
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end)
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minetest.register_privilege("bounty_admin")
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@ -91,6 +91,8 @@ minetest.override_item("ctf_bandages:bandage", {
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color = "0x00FF00",
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value = reward
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})
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ctf_stats.request_save()
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end
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end
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end
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@ -161,6 +161,7 @@ minetest.register_chatcommand("reset_rankings", {
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ctf_stats.players[reset_name] = nil
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ctf_stats.player(reset_name)
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ctf_stats.request_save()
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if reset_name == name then
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minetest.log("action", name .. " reset their rankings")
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@ -198,6 +199,8 @@ minetest.register_chatcommand("transfer_rankings", {
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ctf_stats.players[dest] = ctf_stats.players[src]
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ctf_stats.players[src] = nil
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ctf_stats.request_save()
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minetest.log("action", name .. " transferred stats of " .. src .. " to " .. dest)
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return true, "Stats of '" .. src .. "' have been transferred to '" .. dest .. "'."
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end
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@ -110,7 +110,10 @@ local function check_if_save_needed()
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end
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minetest.after(13, check_if_save_needed)
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minetest.after(13, ctf_stats.save)
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-- API function to allow other mods to request a save
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-- TODO: This should be done automatically once a proper API is in place
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function ctf_stats.request_save()
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_needs_save = true
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end
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function ctf_stats.player_or_nil(name)
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