Give bandages infinite uses (#689)
* infinite bandages for medics * Little nitpick * Set stack_max to 1 Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -8,6 +8,7 @@ minetest.register_craftitem("ctf_bandages:bandage", {
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"Heals teammates for 3-4 HP until target's HP is equal to " ..
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"Heals teammates for 3-4 HP until target's HP is equal to " ..
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ctf_bandages.heal_percent * 100 .. "% of their maximum HP",
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ctf_bandages.heal_percent * 100 .. "% of their maximum HP",
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inventory_image = "ctf_bandages_bandage.png",
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inventory_image = "ctf_bandages_bandage.png",
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stack_max = 1,
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on_use = function(itemstack, player, pointed_thing)
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on_use = function(itemstack, player, pointed_thing)
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if pointed_thing.type ~= "object" then
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if pointed_thing.type ~= "object" then
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return
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return
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@ -28,7 +29,6 @@ minetest.register_craftitem("ctf_bandages:bandage", {
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hp = limit
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hp = limit
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end
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end
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object:set_hp(hp)
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object:set_hp(hp)
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itemstack:take_item()
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minetest.chat_send_player(pname, minetest.colorize("#C1FF44", name .. " has healed you!"))
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minetest.chat_send_player(pname, minetest.colorize("#C1FF44", name .. " has healed you!"))
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return itemstack
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return itemstack
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else
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else
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@ -74,7 +74,7 @@ ctf_classes.register("medic", {
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speed = 1.1,
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speed = 1.1,
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initial_stuff = {
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initial_stuff = {
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"ctf_bandages:bandage 50",
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"ctf_bandages:bandage",
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"default:pick_steel",
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"default:pick_steel",
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"default:shovel_steel",
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"default:shovel_steel",
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"default:cobble 99"
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"default:cobble 99"
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