Expose methods in gauges globally

This commit is contained in:
ClobberXD 2018-11-26 21:58:37 +05:30 committed by rubenwardy
parent 93da7d0108
commit 1c7399b2cb

View file

@ -1,6 +1,8 @@
-- Adds health bars above players. -- Adds health bars above players.
-- Code by 4aiman, textures by Calinou. Licensed under CC0. -- Code by 4aiman, textures by Calinou. Licensed under CC0.
gauges = {}
local hp_bar = { local hp_bar = {
physical = false, physical = false,
collisionbox = {x = 0, y = 0, z = 0}, collisionbox = {x = 0, y = 0, z = 0},
@ -42,7 +44,7 @@ end
minetest.register_entity("gauges:hp_bar", hp_bar) minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(name) function gauges.add_HP_gauge(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player then if player then
local pos = player:get_pos() local pos = player:get_pos()
@ -59,11 +61,11 @@ end
if minetest.setting_getbool("health_bars") ~= false and if minetest.setting_getbool("health_bars") ~= false and
minetest.setting_getbool("enable_damage") then minetest.setting_getbool("enable_damage") then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(1, add_HP_gauge, player:get_player_name()) minetest.after(1, gauges.add_HP_gauge, player:get_player_name())
end) end)
end end
local function check_gauges() function gauges.check_gauges()
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name() local pname = player:get_player_name()
local found = false local found = false
@ -78,9 +80,9 @@ local function check_gauges()
if not found then if not found then
print("Gauge not found!") print("Gauge not found!")
add_HP_gauge(pname) gauges.add_HP_gauge(pname)
end end
end end
minetest.after(9.3, check_gauges) minetest.after(9.3, gauges.check_gauges)
end end
minetest.after(2, check_gauges) minetest.after(2, gauges.check_gauges)