Add medkit interrupt reasons (#729)

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Emojigit 2021-01-04 01:20:59 +08:00 committed by GitHub
parent 0d09cae845
commit 1da0840f11
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2 changed files with 24 additions and 5 deletions

View file

@ -64,7 +64,9 @@ end)
minetest.register_on_punchplayer(function(_, hitter)
if ctf_match.is_in_build_time() then
minetest.chat_send_player(hitter:get_player_name(), "Match hasn't started yet!")
if hitter:is_player() then
minetest.chat_send_player(hitter:get_player_name(), "Match hasn't started yet!")
end
return true
end
end)

View file

@ -46,6 +46,23 @@ local function start_healing(stack, player)
return stack
end
-- Interrupt reason can be:
-- damage: get damage from another player
-- move: move more then 1m
-- die: die because any reason
local function reason_handler(reason)
if reason == "damage" then
return " because someone damaged you!"
elseif reason == "move" then
return " because you moved!"
elseif reason == "die" then
return "because you died!"
else
return "!"
end
end
-- Called after regen is complete. Remove additional effects
-- If interrupted == true, revert to original HP and give back one medkit.
local function stop_healing(player, interrupted)
@ -55,7 +72,7 @@ local function stop_healing(player, interrupted)
players[name] = nil
if interrupted then
minetest.chat_send_player(name, minetest.colorize("#FF4444",
"Your healing was interrupted!"))
"Your healing was interrupted"..reason_handler(interrupted)))
player:set_hp(info.hp)
player:get_inventory():add_item("main", ItemStack("medkits:medkit 1"))
end
@ -92,7 +109,7 @@ minetest.register_globalstep(function(dtime)
-- allow players to manually interrupt healing if necessary
local pos = player:get_pos()
if vector.distance(pos, info.pos) >= 1 then
stop_healing(player, true)
stop_healing(player, "move")
end
-- Stop healing if target reached
@ -115,12 +132,12 @@ end)
minetest.register_on_player_hpchange(function(player, hp, reason)
if hp < 0 then
if players[player:get_player_name()] then
stop_healing(player, true)
stop_healing(player, "die")
end
if reason and reason.type == "punch" then
local hitter = reason.object
if hitter and players[hitter:get_player_name()] then
stop_healing(hitter, true)
stop_healing(hitter, "damage")
end
end
end