give_initial_stuff: Respect items' stack_max
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3db5696889
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2 changed files with 12 additions and 2 deletions
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@ -54,7 +54,7 @@ ctf_classes.register_on_changed(function(player, old, new)
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local items = new.properties.initial_stuff
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for i = 1, #items do
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inv:add_item("main", ItemStack(items[i]))
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give_initial_stuff.give_item(inv, ItemStack(items[i]))
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end
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end
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end)
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@ -1,5 +1,15 @@
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give_initial_stuff = {}
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-- Add item to inv. Split item if count > stack_max using recursion
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function give_initial_stuff.give_item(inv, item)
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inv:add_item("main", item:take_item(item:get_stack_max()))
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-- If item isn't empty, add the leftovers again
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if not item:is_empty() then
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give_initial_stuff.give_item(inv, item)
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end
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end
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setmetatable(give_initial_stuff, {
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__call = function(self, player)
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minetest.log("action", "Giving initial stuff to player "
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@ -15,7 +25,7 @@ setmetatable(give_initial_stuff, {
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local items = give_initial_stuff.get_stuff(player)
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for _, item in pairs(items) do
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inv:add_item("main", item)
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give_initial_stuff.give_item(inv, ItemStack(item))
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end
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end
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})
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