Make grenade work, make grenades less rare
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384af5d073
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2321195c7a
9 changed files with 33 additions and 32 deletions
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@ -23,7 +23,11 @@ function ctf_events.post(action, one, two)
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end
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ctf.register_on_killedplayer(function(victim, killer, type)
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ctf_events.post("kill_" .. type, killer, victim)
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if killer == victim then
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ctf_events.post("kill_grenade", nil, victim)
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else
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ctf_events.post("kill_" .. type, killer, victim)
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end
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ctf_events.update_all()
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end)
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@ -47,21 +51,25 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
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local y_pos = i * 20
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-- One
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local tone_text, tone_hex = ctf_colors.get_color(evt.one, ctf.player(evt.one))
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if hud:exists(player, idx) then
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hud:change(player, idx, "text", evt.one)
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hud:change(player, idx, "number", tone_hex)
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if evt.one then
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local tone_text, tone_hex = ctf_colors.get_color(evt.one, ctf.player(evt.one))
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if hud:exists(player, idx) then
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hud:change(player, idx, "text", evt.one)
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hud:change(player, idx, "number", tone_hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.one,
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number = tone_hex,
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offset = {x = 145, y = -y_pos},
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alignment = {x = -1, y = 0}
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}
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hud:add(player, idx, tmp)
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end
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.one,
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number = tone_hex,
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offset = {x = 145, y = -y_pos},
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alignment = {x = -1, y = 0}
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}
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hud:add(player, idx, tmp)
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hud:remove(player, idx)
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end
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-- Two
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