Combine server join message into team join message (#499)
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4de074dc17
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1 changed files with 21 additions and 1 deletions
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@ -145,6 +145,7 @@ function ctf.register_on_join_team(func)
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end
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ctf.player_last_team = {}
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local first_alloc = {}
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-- Player joins team
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-- Called by /join, /team join or auto allocate.
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@ -202,8 +203,20 @@ function ctf.join(name, team, force, by)
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team_data.players[player.name] = player
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ctf.player_last_team[name] = team
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local tcolor = ctf_colors.get_color(player).css
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local join_msg
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if first_alloc[name] then
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join_msg = minetest.colorize(tcolor, name) .. " has joined the game" ..
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" (team " .. minetest.colorize(tcolor, team) .. ")"
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first_alloc[name] = false
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else
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join_msg = minetest.colorize(tcolor, name) ..
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" has joined team " .. minetest.colorize(tcolor, team)
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end
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minetest.chat_send_all("*** " .. join_msg)
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minetest.log("action", name .. " joined team " .. team)
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minetest.chat_send_all(name.." has joined team "..team)
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for i = 1, #ctf.registered_on_join_team do
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ctf.registered_on_join_team[i](name, team)
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@ -412,6 +425,12 @@ minetest.register_on_newplayer(function(player)
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end
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end)
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minetest.after(0, function()
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if ctf.setting("autoalloc_on_joinplayer") then
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-- Disable engine join messages if autoalloc_on_joinplayer is enabled
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function minetest.send_join_message() end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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if not ctf.setting("autoalloc_on_joinplayer") then
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@ -423,6 +442,7 @@ minetest.register_on_joinplayer(function(player)
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return
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end
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first_alloc[name] = true
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local team = ctf.autoalloc(name)
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if team then
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ctf.log("autoalloc", name .. " was allocated to " .. team)
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