Make team chests the color of the team
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@ -10,40 +10,47 @@ local chest_formspec =
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.register_node("ctf_team_chest:chest", {
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description = "Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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return false
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end
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})
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local colors = {"red", "blue"}
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for _, color in pairs(colors) do
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minetest.register_node("ctf_team_chest:chest_" .. color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. color .. ".png",
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"default_chest_top_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_front_" .. color .. ".png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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return false
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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for tname, team in pairs(ctf.teams) do
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@ -52,7 +59,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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minp.y <= flag.y and maxp.y >= flag.y and
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minp.z <= flag.z and maxp.z >= flag.z then
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local chest = {name = "ctf_team_chest:chest"}
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local chest = {name = "ctf_team_chest:chest_" .. team.data.color}
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local dz = 2
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if flag.z < 0 then
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dz = -2
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BIN
mods/ctf_team_chest/textures/default_chest_front_blue.png
Normal file
After Width: | Height: | Size: 625 B |
BIN
mods/ctf_team_chest/textures/default_chest_front_red.png
Normal file
After Width: | Height: | Size: 614 B |
BIN
mods/ctf_team_chest/textures/default_chest_side_blue.png
Normal file
After Width: | Height: | Size: 564 B |
BIN
mods/ctf_team_chest/textures/default_chest_side_red.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/ctf_team_chest/textures/default_chest_top_blue.png
Normal file
After Width: | Height: | Size: 593 B |
BIN
mods/ctf_team_chest/textures/default_chest_top_red.png
Normal file
After Width: | Height: | Size: 587 B |
Before Width: | Height: | Size: 469 B |
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@ -39,11 +39,9 @@ minetest.register_node("tsm_chests:chest", {
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sounds = default.node_sound_wood_defaults(),
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if player then
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minetest.chat_send_player(player:get_player_name(), "You're not allowed to put things in chests!")
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minetest.chat_send_player(player:get_player_name(),
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"You're not allowed to put things in treasure chests!")
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return 0
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else
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--minetest.chat_send_all("Error! Non player putting things in chests")
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return -1
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end
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end,
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on_construct = function(pos)
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Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 375 B After Width: | Height: | Size: 375 B |
Before Width: | Height: | Size: 422 B After Width: | Height: | Size: 422 B |