Add indestructible floor to ctf_team_base

This commit is contained in:
rubenwardy 2015-12-01 00:58:52 +00:00
parent 2a07b2d18f
commit 2bdb1e2a32
10 changed files with 37 additions and 13 deletions

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@ -13,6 +13,13 @@ minetest.register_node("ctf_barrier:ind_glass", {
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("ctf_barrier:ind_stone", {
description = "Cheater!",
groups = {immortal = 1},
tiles = {"default_stone.png"},
is_ground_content = false
})
minetest.register_node("ctf_barrier:ind_glass_red", {
description = "You cheater you!",
drawtype = "glasslike",
@ -30,14 +37,13 @@ minetest.register_node("ctf_barrier:ind_glass_red", {
sounds = default.node_sound_glass_defaults()
})
local lim = ctf.setting("match.map_reset_limit")
local c_glass = minetest.get_content_id("ctf_barrier:ind_glass")
local c_stone = minetest.get_content_id("ctf_barrier:ind_stone")
local c_glass = minetest.get_content_id("ctf_barrier:ind_glass")
local c_glass_red = minetest.get_content_id("ctf_barrier:ind_glass_red")
local c_water = minetest.get_content_id("default:water_source")
local c_water_f = minetest.get_content_id("default:water_flowing")
local c_stone = minetest.get_content_id("ctf_flag:ind_base")
local c_air = minetest.get_content_id("air")
local r = tonumber(minetest.setting_get("barrier"))
local c_water = minetest.get_content_id("default:water_source")
local c_water_f = minetest.get_content_id("default:water_flowing")
local c_air = minetest.get_content_id("air")
local r = tonumber(minetest.setting_get("barrier"))
minetest.register_on_generated(function(minp, maxp, seed)
if not ((minp.x <= -r and maxp.x >= -r)
or (minp.x <= r and maxp.x >= r)

@ -1 +1 @@
Subproject commit 9804ec7518a5c94108fc19f59e67e7a84fc698a3
Subproject commit 622dcb8468df885e7111c8b7e1a52999df4058a4

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@ -1,3 +1,4 @@
ctf
ctf_flag
ctf_match
ctf_barrier

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@ -12,7 +12,7 @@ local chest_formspec =
local colors = {"red", "blue"}
for _, color in pairs(colors) do
minetest.register_node("ctf_team_chest:chest_" .. color, {
minetest.register_node("ctf_team_base:chest_" .. color, {
description = "Chest",
tiles = {
"default_chest_top_" .. color .. ".png",
@ -58,8 +58,28 @@ minetest.register_on_generated(function(minp, maxp, seed)
if minp.x <= flag.x and maxp.x >= flag.x and
minp.y <= flag.y and maxp.y >= flag.y and
minp.z <= flag.z and maxp.z >= flag.z then
-- Spawn ind base
for x = flag.x - 2, flag.x + 2 do
for z = flag.z - 2, flag.z + 2 do
minetest.set_node({ x = x, y = flag.y - 1, z = z},
{name = "ctf_barrier:ind_stone"})
end
end
local chest = {name = "ctf_team_chest:chest_" .. team.data.color}
-- Check for trees
for y = flag.y, flag.y + 2 do
for x = flag.x - 3, flag.x + 3 do
for z = flag.z - 3, flag.z + 3 do
local pos = {x=x, y=y, z=z}
if minetest.get_node(pos).name == "default:tree" then
minetest.set_node(pos, {name="air"})
end
end
end
end
-- Spawn chest
local chest = {name = "ctf_team_base:chest_" .. team.data.color}
local dz = 2
if flag.z < 0 then
dz = -2
@ -70,10 +90,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
y = flag.y,
z = flag.z + dz
}
minetest.set_node(pos, chest)
print("Flag " .. dump(flag))
local inv = minetest.get_inventory({type = "node", pos=pos})
inv:add_item("main", ItemStack("default:stone 99"))
inv:add_item("main", ItemStack("default:stone 99"))

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