Remove snipers (#683)
* Initial Commit * Fix crash and improve(?) wording * Fix crafting of snipers
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2 changed files with 20 additions and 6 deletions
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@ -23,11 +23,12 @@ ctf_classes.register("knight", {
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ctf_classes.register("shooter", {
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description = "Sharp Shooter",
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pros = { "+50% range", "+20% faster shooting" },
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cons = {},
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pros = { "Skilled with ranged weapons", "Can craft/use sniper rifles"},
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cons = {"-25% health points"},
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color = "#c60",
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properties = {
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allow_grapples = true,
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max_hp = 15,
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initial_stuff = {
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"shooter_guns:rifle_loaded",
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@ -38,6 +39,10 @@ ctf_classes.register("shooter", {
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"shooter_hook:grapple_gun",
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"shooter_hook:grapple_hook",
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"shooter_guns:rifle",
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_762_loaded",
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"sniper_rifles:rifle_magnum",
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"sniper_rifles:rifle_magnum_loaded",
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},
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allowed_guns = {
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@ -45,6 +50,13 @@ ctf_classes.register("shooter", {
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"shooter_guns:rifle",
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"shooter_guns:machine_gun",
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"shooter_guns:shotgun",
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_magnum"
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},
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crafting = {
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_magnum"
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},
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shooter_multipliers = {
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@ -77,6 +89,7 @@ ctf_classes.register("medic", {
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},
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})
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--[[
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ctf_classes.register("sniper", {
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description = "Sniper",
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pros = { "+25% range", "+25% faster shooting" },
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@ -112,8 +125,8 @@ ctf_classes.register("sniper", {
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},
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crafting = {
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"sniper_rifle:rifle_762",
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"sniper_rifle:rifle_magnum"
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_magnum"
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},
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shooter_multipliers = {
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@ -124,6 +137,7 @@ ctf_classes.register("sniper", {
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},
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}
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})
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]]--
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--[[ctf_classes.register("rocketeer", {
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description = "Rocketeer",
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@ -173,7 +173,7 @@ crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_762",
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items = { "default:steelblock", "default:bronze_ingot 5", "default:mese_crystal", "default:wood" },
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always_known = true,
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always_known = false,
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level = 1
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})
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@ -182,7 +182,7 @@ crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_magnum",
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items = { "default:steelblock", "default:bronzeblock", "default:diamond", "default:wood" },
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always_known = true,
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always_known = false,
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level = 1,
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})
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