Attempt to fix map bugs
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ad2750adef
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1 changed files with 13 additions and 4 deletions
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@ -2,18 +2,22 @@ assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapge
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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local max_r = 120
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function ctf_map.place_map(map)
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function ctf_map.place_map(map)
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local r = map.r
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local r = map.r
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local h = map.h
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local h = map.h
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minetest.emerge_area({ x = -r, y = -h / 2, z = -r }, { x = r, y = h / 2, z = r })
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minetest.delete_area({ x = -max_r, y = -max_r, z = -max_r }, { x = max_r, y = max_r, z = max_r })
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minetest.emerge_area(map.pos1, map.pos2)
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local res = minetest.place_schematic({ x = -r, y = -h / 2, z = -r },
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local res = minetest.place_schematic({ x = -r, y = -h / 2, z = -r },
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minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90")
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minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90")
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if res ~= nil then
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if res ~= nil then
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local seed = minetest.get_mapgen_setting("seed")
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local seed = minetest.get_mapgen_setting("seed")
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place_chests({ x = -r, y = -h / 2, z = -r }, { x = r, y = h / 2, z = 0 }, seed)
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local pos1_middle = { x = -r, y = -h / 2, z = 0 }
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place_chests({ x = -r, y = -h / 2, z = 0 }, { x = r, y = h / 2, z = r }, seed)
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local pos2_middle = { x = r, y = h / 2, z = 0 }
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place_chests(map.pos1, pos2_middle, seed)
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place_chests(pos1_middle, map.pos2, seed)
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end
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end
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return res ~= nil
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return res ~= nil
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@ -49,6 +53,9 @@ function ctf_match.load_map_meta(name)
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teams = {}
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teams = {}
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}
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}
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map.pos1 = { x = -map.r, y = -map.h / 2, z = -map.r }
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map.pos2 = { x = map.r, y = map.h / 2, z = map.r }
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local i = 1
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local i = 1
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while meta:get("team." .. i) do
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while meta:get("team." .. i) do
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local tname = meta:get("team." .. i)
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local tname = meta:get("team." .. i)
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@ -71,10 +78,12 @@ ctf_match.register_on_new_match(function()
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ctf_map.map = ctf_match.load_map_meta(name)
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ctf_map.map = ctf_match.load_map_meta(name)
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ctf_map.place_map(ctf_map.map)
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ctf_map.place_map(ctf_map.map)
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minetest.after(0.1, function()
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minetest.after(1, function()
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.move_to_spawn(player:get_player_name())
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ctf.move_to_spawn(player:get_player_name())
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end
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end
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minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
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end)
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end)
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end)
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end)
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