Merge branch 'master' of https://github.com/MT-CTF/capturetheflag
This commit is contained in:
commit
327504b131
3 changed files with 13 additions and 5 deletions
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@ -183,6 +183,7 @@ minetest.register_chatcommand("team", {
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minetest.register_chatcommand("join", {
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minetest.register_chatcommand("join", {
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params = "team name",
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params = "team name",
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description = "Add to team",
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description = "Add to team",
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privs = {ctf_team_mgr = true},
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func = function(name, param)
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func = function(name, param)
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if ctf.join(name, param, false, name) then
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if ctf.join(name, param, false, name) then
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return true, "Joined team " .. param .. "!"
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return true, "Joined team " .. param .. "!"
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@ -73,16 +73,18 @@ function ctf_classes.set(player, new_name)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local old_name = meta:get("ctf_classes:class")
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local old_name = meta:get("ctf_classes:class")
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if old_name == new_name then
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return
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end
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meta:set_string("ctf_classes:class", new_name)
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meta:set_string("ctf_classes:class", new_name)
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ctf_classes.update(player)
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ctf_classes.update(player)
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ctf_classes.set_cooldown(player:get_player_name())
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ctf_classes.set_cooldown(player:get_player_name())
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if old_name == nil or old_name ~= new_name then
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local old = old_name and ctf_classes.__classes[old_name]
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local old = old_name and ctf_classes.__classes[old_name]
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for i=1, #registered_on_changed do
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for i=1, #registered_on_changed do
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registered_on_changed[i](player, old, new)
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registered_on_changed[i](player, old, new)
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end
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end
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end
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end
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end
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@ -73,6 +73,11 @@ check_grapple("shooter_hook:grapple_hook")
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-- Override grappling hook entity to check if player has flag before teleporting
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-- Override grappling hook entity to check if player has flag before teleporting
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local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
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local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
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-- User left the game. Life is no longer worth living for this poor hook
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if not self.user then
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self.object:remove()
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end
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-- Remove entity if player has flag
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-- Remove entity if player has flag
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-- This is to prevent players from firing the hook, and then punching the flag
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-- This is to prevent players from firing the hook, and then punching the flag
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if ctf_flag.has_flag(self.user) then
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if ctf_flag.has_flag(self.user) then
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