Delete chest when empty
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28920d97d0
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1 changed files with 10 additions and 5 deletions
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@ -5,7 +5,7 @@
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A TSM’s task is to somehow bring treasures (which are ItemStacks) into the world.
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This is also called “spawning treasures”.
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How it does this task is completely free to the programmer of the TSM.
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How it does this task is completely free to the programmer of the TSM.
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This TSM spawns the treasures by placing chests (default:chest) between 20 and 200 node lengths below the water surface. This cau
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The chests are provided by the default mod, therefore this TSM depends on the default mod.
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@ -93,6 +93,11 @@ minetest.register_node(":default:chest", {
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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local inv = minetest.get_inventory({type = "node", pos=pos})
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if not inv or inv:is_empty("main") then
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minetest.set_node(pos, {name="air"})
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minetest.show_formspec(player:get_player_name(), "", player:get_inventory_formspec())
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end
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end,
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})
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@ -117,12 +122,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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-- chests minimum and maximum spawn height
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local height_min = water_level + h_min
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local height_min = water_level + h_min
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local height_max = water_level + h_max
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if(maxp.y < height_min or minp.y > height_max) then
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return
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end
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local get_node = minetest.get_node
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@ -140,7 +145,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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top = y
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break
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end
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end
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end
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for y=top,y_min,-1 do
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local p = {x=pos.x,y=y,z=pos.z}
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local name = get_node(p).name
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@ -212,7 +217,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Get the inventory of the chest to place the treasures in
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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--[[ Now that we got both our treasures and the chest’s inventory,
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let’s place the treasures one for one into it. ]]
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for i=1,#treasures do
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