Remove sprinting particles

This commit is contained in:
rubenwardy 2018-01-02 21:54:12 +00:00
parent 25ea2afb10
commit 43754f7735
2 changed files with 1 additions and 22 deletions

@ -1 +1 @@
Subproject commit 40c84728d45a148da083b969135298738b35bfdd
Subproject commit 8b12a8e4f12ec12a076a161b7ed808ab147e785f

View file

@ -53,27 +53,6 @@ minetest.register_globalstep(function(dtime)
players[playerName]["shouldSprint"] = false
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
end
end
--Adjust player states
if players[playerName]["shouldSprint"] == true then --Stopped
setSprinting(playerName, true)