Remove sprinting particles
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parent
25ea2afb10
commit
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2 changed files with 1 additions and 22 deletions
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@ -1 +1 @@
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Subproject commit 40c84728d45a148da083b969135298738b35bfdd
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Subproject commit 8b12a8e4f12ec12a076a161b7ed808ab147e785f
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@ -53,27 +53,6 @@ minetest.register_globalstep(function(dtime)
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players[playerName]["shouldSprint"] = false
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players[playerName]["shouldSprint"] = false
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end
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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--Adjust player states
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--Adjust player states
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if players[playerName]["shouldSprint"] == true then --Stopped
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if players[playerName]["shouldSprint"] == true then --Stopped
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setSprinting(playerName, true)
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setSprinting(playerName, true)
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