Remove chests
This commit is contained in:
parent
bcd5bb9e09
commit
4476411b5f
1 changed files with 0 additions and 149 deletions
|
@ -114,9 +114,6 @@ Tools / "Advanced" crafting / Non-"natural"
|
|||
-------------------------------------------
|
||||
default:torch
|
||||
|
||||
default:chest
|
||||
default:chest_locked
|
||||
|
||||
default:bookshelf
|
||||
|
||||
default:sign_wall
|
||||
|
@ -1188,152 +1185,6 @@ minetest.register_node("default:torch", {
|
|||
})
|
||||
|
||||
|
||||
|
||||
local chest_formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
"listring[current_name;main]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local function get_locked_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
"listring[nodemeta:".. spos .. ";main]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function has_locked_chest_privilege(meta, player)
|
||||
if player:get_player_name() ~= meta:get_string("owner") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node("default:chest", {
|
||||
description = "Chest",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", chest_formspec)
|
||||
meta:set_string("infotext", "Chest")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("default:chest_locked", {
|
||||
description = "Locked Chest",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Locked Chest (owned by "..
|
||||
meta:get_string("owner")..")")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked Chest")
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if has_locked_chest_privilege(meta, clicker) then
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"default:chest_locked",
|
||||
get_locked_chest_formspec(pos)
|
||||
)
|
||||
end
|
||||
end,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
local bookshelf_formspec =
|
||||
"size[8,7;]"..
|
||||
default.gui_bg..
|
||||
|
|
Loading…
Reference in a new issue