Dissolve ctf_pvp_engine modpack into other modpacks

This commit is contained in:
rubenwardy 2019-08-28 18:38:28 +01:00
parent 9f05af002e
commit 450027c3b7
78 changed files with 0 additions and 269 deletions

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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CTF PvP Engine
==============
A highly modular framework for the Minetest game engine, in order to allow
the development of Capture the Flag / City vs City games. Good for any
sort of game where players can join teams - flags are optional, everything
is highly configurable.
Licenses
========
Created by: [rubenwardy](http://rubenwardy.com/).
Copyright (c) 2013 - 2015
**Code:** LGPL 2.1 or later.
**Textures:** CC-BY-SA 3.0
ctf_flag/sounds/trumpet* by tobyk, license: CC-BY 3.0
from: http://freesound.org/people/tobyk/sounds/26198/
Documentation
=============
See the doc_* files, starting with doc_project_overview.md

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ctf

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-- This mod is used to protect nodes in the capture the flag game
ctf.register_on_init(function()
ctf.log("chat", "Initialising...")
-- Settings: Chat
ctf._set("node_ownership", true)
end)
local old_is_protected = minetest.is_protected
function minetest.is_protected(pos, name)
if not ctf.setting("node_ownership") then
return old_is_protected(pos, name)
end
local team = ctf.get_territory_owner(pos)
if not team or not ctf.team(team) then
return old_is_protected(pos, name)
end
if ctf.player(name).team == team then
return old_is_protected(pos, name)
else
minetest.chat_send_player(name, "You cannot dig on team "..team.."'s land")
return true
end
end

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## Players
Commonly called tplayer (may be called data or player in old code).
Player name is commonly called name (but may be called other things in older code).
```lua
ctf.players = {
username = (player_table)
}
(player_table) = {
name = "username",
team = "teamname",
auth = false
-- true if the player is a team admin. Team admins can change team settings.
-- See ctf.can_mod()
-- Note that priv:ctf_admin can also change team settings
}
```
## Teams
Commonly called team.
Team name is commonly called tname (but may be called team in old code).
```lua
ctf.teams = {
teamname = (team_table)
}
(team_table) = {
data = {
name = "teamname",
color = "teamcolor" -- see ctf_colors
},
flags = {
(flag_table), (flag_table)
},
players = {
username1 = (player_table),
username2 = (player_table)
},
spawn = { x=0, y=0, z=0 }
-- fallback team spawn. Read by ctf.get_spawn() and overriding functions
-- Don't use directly, instead call ctf.get_spawn("teamname")
}
(flag_table) = {
x=0, y=0, z=0,
flag_name = "Capital" -- human readable name
}
```

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# Welcome
The aim of CTF_PvP_Engine is to provide a base to any subgame which uses the
concepts of teams. Flags are a plugin mod, so it isn't CTF as such.
# Modules in CTF_PvP_Engine
## hudkit
A support library to make the HUD API nicer.
WTFPL.
## ctf
Requires hudkit. Support for chatplus.
Core framework, players, teams, diplomacy, hud and gui.
* core - adds saving, loading and settings. All modules depend on this.
* teams - add the concepts of teams and players. All modules except core depend on this.
* diplomacy - adds inter team states of war, peace and alliances.
* gui - adds the team gui on /team. Allows tabs to be registered.
* hud - adds the name of the team in the TR of the screen, and sets the color
## ctf_chat
Requires ctf. Support for chatplus.
Chat commands and chat channels.
## ctf_colors
Requires ctf. Support for 3d_armor.
Adds player colors.
* gui - settings form
* hud - team name color, player skin color, nametag color
* init - table of colors
## ctf_flag
Requires ctf and ctf_colors. Support for chatplus.
Adds flags and flag taking.
* api - flag callbacks, flag management (adding, capturing, updating), flag checking (asserts)
* flag_func - functions for flag node definitions.
* flags - flag node definitions.
* gui - flag naming GUI, flag teleport GUI.
* hud - waypoints, alerts ("Punch the enemy flag!" etc in top right)
* init - get nearest flag, overrides ctf.get_spawn(), minimum build range, pick up sound, flag capture timeout.
## ctf_protect
Adds node ownership / protection to teams.
Requires ctf_flag.
# Past/Other Mods
Please look
## ctf_turret
Adds auto-firing turrets that fire on enemies.
See git history.
## Capture the flag
more mods available in [capture the flag](http://github.com/rubenwardy/capturetheflag/).
* ctf_match - adds the concept of winning, match build time,
and reseting the map / setting up a new game.
Requires ctf_flag

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# ctf
| name | default value | description |
| -------------------------- | ------------- | ---------------------------------------------------------------- |
| allocate_mode | 0 | 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam |
| autoalloc_on_joinplayer | true | Trigger auto alloc on join player |
| default_diplo_state | "war" | "war", "alliance" or "peace" |
| diplomacy | true | Is diplomacy enabled |
| friendly_fire | true | True if players can't hit other players on their team |
| maximum_in_team | -1 | Player cap |
| players_can_change_team | true | |
| hud | true | Enable HUD |
| gui | true | Enable GUI |
| gui.team | true | Whether to show team gui (/team) |
| gui.team.initial | "news" | Initial tab |
| gui.tab.diplo | true | Show diplo tab |
| gui.tab.news | true | Show news tab |
| gui.tab.settings | true | Show settings tab |
| spawn_offset | {x=0, y=0, z=0} | Offset of static spawn-point from team-base |
# ctf_chat
| name | default value | description |
| -------------------------- | ------------- | ---------------------------------------------------------------- |
| chat.default | "global" | "global" or "team" |
| chat.global_channel | true | |
| chat.team_channel | true | |
# ctf_colors
| name | default value | description |
| -------------------------- | ------------- | ---------------------------------------------------------------- |
| colors.nametag | true | Whether to colour the name tagColour nametag |
| colors.nametag.tcolor | false | Base nametag colour on team colour |
| colors.skins | false | Team skins are coloured |
# ctf_flag
| name | default value | description |
| -------------------------- | ------------- | ---------------------------------------------------------------- |
| flag.alerts | true | Prompts like "X has captured your flag" |
| flag.alerts.neutral_alert | true | Show prompt in neutral state, ie: "attack and defend!" |
| flag.allow_multiple | true | Teams can have multiple flags |
| flag.capture_take | false | Whether a player needs to return flag to base to capture |
| flag.drop_time | 420 | Time in seconds before a player drops the flag they're holding |
| flag.drop_warn_time | 60 | Warning time before drop |
| flag.nobuild_radius | 3 | Area around flag where you can't build |
| flag.names | true | Enable naming flags |
| flag.protect_distance | 25 | Area protection distance |
| flag.waypoints | true | Enable waypoints to flags |
| flag.crafting | false | Enable the crafting of flags |
| gui.tab.flags | true | Show flags tab |
| gui.team.teleport_to_flag | true | Enable teleport to flag button in flags tab |
| gui.team.teleport_to_spawn | false | Enable teleport to spawn button in flags tab |
# ctf_protect
| name | default value | description |
| -------------------------- | ------------- | ---------------------------------------------------------------- |
| node_ownership | true | Whether node protection per team is enabled |